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Post by moviedave on Dec 17, 2007 16:25:00 GMT -5
Wow. Your errata comes out even faster than Wizards of the Coast.
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Post by gamedave on Dec 17, 2007 18:36:39 GMT -5
Attack Errata
Higher ground: grants +1 bonus to attack. Aerial units are always assumed to have higher ground vs. ground units.
Charge: +1 bonus to attack, -1 penalty to defense until next turn. As per d20 standard, cannot charge uphill or across obstructed terrain, cannot turn during a charge - EXCEPTION: if a charge puts a unit in corner to corner contact with its target, and a straight line charge could be made if the unit made moved at a non-45 degree oblique, the charging unit may shift to gain Face to base contact. i.e., if a "real" unit could make a straight line charge, but the checkerboard format prevents it, a unit can be assumed to have actually made the "real" straight line charge, but still must have enough movement to make the checkerboard charge.
Facing Errata Ground units threaten the squares directly in front of their Face, including squares occupied by aerial units. Likewise, aerial units threaten squares directly in front of their Face, including ground squares.
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Post by gamedave on Jan 8, 2008 15:35:31 GMT -5
STARTING DISPOSITION:
PC units may start in any location west of the stream (this will make more sense when you see the battle map). PC units may also start east of the stream, as long as they are adjacent to it.
These rules supercede the rules written on the battle map.
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Post by Captain Monkeypants on Jan 9, 2008 13:54:34 GMT -5
so wait, huh? i dont get a chance to check the boards, i missed it, do what now?
just kidding, anyways, thanks again for spending the time coming up with this system. I know it took a lot of work, and it was very fun. Thanks dave.
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