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Edges
Jun 24, 2012 16:47:46 GMT -5
Post by gamedave on Jun 24, 2012 16:47:46 GMT -5
Social Edges
Seducer Requirements: Novice, Attractive
The hero (or more usually, villain) knows how to stymie or distract the opposite sex by using his or her charms.
The character may use Persuasion as a Test of Will against members of the opposite sex, pitting their looks and charm against a foe's Smarts. The character adds her Charisma bonus to the roll as normal.
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Edges
Jul 22, 2012 15:24:55 GMT -5
Post by gamedave on Jul 22, 2012 15:24:55 GMT -5
Fighting Style Edges
Fencing Style
Master of Defense Style [Revised] Requirement: Strength d8+ Weapons: Broadsword, great sword, longsword, polearm (any), short sword, improvised weapon, or unarmed Maneuvers: Bruiser, Entangle, Improvisational Fighter, Killer Instinct, Quick Draw
Not truly a fencing style, this fighting style originated among English and German "Masters of Defense" of the 15th century, wandering commoners who taught a wide variety of self-defense techniques and weapons. In Circa 1646 Europe it is widely considered obsolete, but it still has practitioners. It emphasizes using any weapon or tactic available to win the fight, armed or unarmed. Anything that works is considered fair game. Practitioners gain the benefits of the Brawler Edge.
Knife Fighting Style Requirement: Agility d6+ Weapons: Knife (including dagger and main gauche) Maneuvers: Improved Close Fighting, Dirty Fighter, Really Dirty Fighter, Frenzy, Improved Frenzy
Knife fighting is not recognized as a true fencing style by fencing masters, who regard it as the domain of common thugs. It is still quite popular among both street brawlers and some gentry and nobility who prefer a more concealable weapon. It emphasizes closing closely with an enemy, negating the reach advantage of longer weapons, and striking hard and fast, making up for the lesser damage potential of a knife by hitting twice as often. Practitioners gain the benefits of the Close Fighting Edge.
Staff Fighting Style Requirement: Strength d6+ Weapons: Staff Maneuvers: Block, Improved Block, Wall of Steel, Sweep, Improved Sweep
Staff fighting is a largely forgotten style in Circa 1646 Europe, but it is still practiced by some English commoners and friars. A few Masters of Defense even teach that the versatile quarterstaff is actually the ultimate hand-to-hand weapon. A practitioner of this style may choose to use a staff in the "long" grip, using the staff's normal weapon statistics and qualities, or in the "short" grip. A staff held in the short grip counts as two weapons, each of which inflicts Str+d4 damage, with the qualities of Parry +1 and 2 hands, but not Reach. A practitioner who holds a staff in the "short" grip also gains the benefits of the Florentine Edge.
Fencing Master Requirements: Wild Card, Heroic, Fencing Style, all maneuvers of chosen style, Fighting d12+
This character has mastered his chosen fencing style and is recognized as a fencing master by other swordsmen of Circa 1646 Europe. He gains +1 to all Fighting rolls made with the weapons of his style. In addition, he gains +1 to all opposed Trait rolls other than Fighting when using his chosen style's weapons and maneuvers. The bonus to Fighting does not stack with the Trademark Weapon Edge, but a character may use this Edge in place of Trademark Weapon to qualify for Improved Trademark Weapon.
Fencing Style Secret Requirements: Wild Card, Legendary, Fencing Master
A character with this Edge has learned the great secret of his chosen style. What is that secret? Well, that would be telling, wouldn't it?
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Edges
Jul 22, 2012 15:58:49 GMT -5
Post by gamedave on Jul 22, 2012 15:58:49 GMT -5
Combat Edges
Blind-Fighting Requirements: Seasoned, Fighting d8+, Notice d8+
A character trained in Blind-Fighting techniques relies on his other senses to locate his foes, listening for breathing, tapping about himself with his blade, and so forth. As long as he is otherwise unhindered, a character with this Edge only suffers half the normal penalties for Fighting and other Trait rolls against an adjacent opponent in Pitch Darkness or while Blind.
Master-At-Arms Requirements: Novice, Quick Draw, Fighting/Shooting/Throwing d8+
A Master-At-Arms carries and uses a variety of weapons and is proficient in quickly switching them out. A character with this Edge may sheathe or holster a weapon and draw a different one as a free action. If he also has the Two-Fisted Edge, he may sheathe or holster a pair a of weapons and draw a different pair without an Agility roll as a free action.
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Edges
Aug 14, 2012 9:53:00 GMT -5
Post by gamedave on Aug 14, 2012 9:53:00 GMT -5
Cool Under FireRequirement: Novice, Smarts d6+, d8+ in affected skills A character with this Edge is particularly cool under stressful conditions. Select two skills. The character does not suffer the normal -2 penalty for making Dramatic Task rolls with these two skills. In addition, if he fails a roll during a Dramatic Task after drawing a Club with one of these skills, he gets one free reroll. A character may take this Edge more than once, selecting two different skills each time. Master of RhetoricRequirement: Novice, Smarts d8+ A Master of Rhetoric is skilled in using logic and reason to persuade others. He may substitute Smarts for Persuasion in a Social Conflict. If the character is arguing a technical point, he may use the appropriate Knowledge Skill if it is higher than his Smarts or Persuasion (instead of the lowest of those). Rapier WitRequirement: Novice, Smarts d6+, Taunt d8+ A hero with this Edge has a tongue as sharp as her sword. She has +2 to Taunt rolls (this does not stack with the bonus from Strong Willed). In addition, during a Social Conflict when this character has to directly debate another character, she may substitute her Taunt skill for Persuasion. Finally, she wins all ties when making an opposed roll with Taunt. Improved Rapier Wit Requirement: Seasoned, Rapier Wit, Taunt d8+
A character with this Edge really knows how to drive a point home. If the player makes a pun that is even vaguely clever and in-character while making a successful attack roll with a rapier, smallsword, dagger, or similar weapon, the character gets +2 to the damage roll. Style Over SubstanceRequirement: Novice, Smarts d6+, Spirit d6+, Charisma 0+, Persuasion d6+ or Taunt d6+, one of the following Hindrances: Arrogant, Curious, Heroic, or Overconfident In Circa 1646 Europe, style and panache trump mere physical laws. A character with this Edge carries herself with such grace and style that even bullets don't want to hurt her. She gains +2 Toughness and +2 to Soak rolls. The bonus to Soak rolls does not stack with the bonus from Elan or Iron Jaw.
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