Post by gamedave on Oct 21, 2012 16:00:09 GMT -5
BRIEF HISTORY OF ANDOROTH
The full history of the Realm of Andoroth stretches back into the dim mists of antiquity. The oldest written records belong to the dwarves and elves. They indicate that the first peoples of Andoroth were the dwarves, elves, and orcs. Gnomes are mentioned in passing in some of their older writings, but it is unclear if they have been in Andoroth as long as the other races. Some gnomish scholars even contend that the gnomes were already present when the “big folk” came to Andoroth.
At the time of their earliest records, dwarves were clearly already established in mountainous holds, elves in forested courts, and orcs in roving tribal bands. These records indicate that a rough equilibrium existed between the three races. Andoroth was largely peaceful, with only occasional feuds between the different peoples of Andoroth; indeed, most conflicts occurred within a given dwarfhold, elven court, or orcish tribe. Then the humans came.
The first humans to enter Andoroth were the Kellid, a fierce, barbaric people who came in waves of immigration, often accompanied with violent conquest. The dwarves retreated to their holds, and the elves to their forests, abandoning many of their former residences and holy sites. The orcs, however, met the humans head on, resulting in centuries of endemic warfare, resulting in a new, but precarious, equilibrium. Then the Azlanti came.
The Azlanti were a new group of humans, the Men From Across the Sea, who came from the isle of Azlan. They brought with them strange and terrible new weapons and magics, and a new religion. They swiftly conquered Andoroth and many lands beyond, in the Azlanti Empire.
Under the Azlanti, new waves of human immigrants came to Andoroth. The Chelexians and Taldan were hybrid cultures, formed from the interaction of the Azlanti and various subject peoples. “Pure” Azlanti were always comparatively few in number, but the Chelaxians and Taldans came in increasing numbers, displacing both the Kellids and the orcs, and driving the dwarves and elves deeper into their mountain and forest havens.
It was also during this period that halflings are first mentioned in written records. Scholars still debate whether they had been present previously, but simply unnoticed or unrecorded, or if they accompanied Chelaxian and Taldan immigrants. Halflings tend not to care.
Then, at the height of the power and glory of the Azlanti Empire, disaster struck. The Cataclysm sunk the isle of Azlan. The Azlanti Empire fell apart as Azlanti nobles, wizards, and priests vied for control of ever shrinking domains, until the Azlanti themselves disappeared from history as a distinct people.
In Andoroth, the pieces of the Azlanti Empire were picked up by the Chelaxians and the Taldan, each of whom considers themselves to be the true heirs of the Azlanti Empire. Over several centuries of constant turmoil, various Chelaxian and Taldan warlords and would-be kings contended with each other, often dragging in dwarfholds and elven courts. From the Wild North, Kellids and the few remaining orc tribes tried to push south. And a new group of humans, the Ulfen, appeared, first as raiders and traders, then as colonists and conquerors. Andoroth was a land consumed by war.
However, a combination of orcish and Kellid tribal traditions, and the memory of a unified Azlanti Empire kept by the Chelaxians and Taldan, led in Andoroth the concept of a “High King”. The High King of Andoroth would, in theory, rule over the entire Realm, uniting it and bringing peace. Over the centuries, many claimed the High King’s Throne, but none were accepted by all of the feuding factions. None, that is, until Arcturus.
Arcturus was, according to most stories, a humble knight who rose to become a mighty warlord, fulfilled many prophecies, and claimed the High King’s Throne. Unlike all of his predecessors, through a combination of diplomacy, warfare, and the power of prophecy, Arcturus truly united Andoroth into a single Realm. Even most of the dwarfholds, elven courts, and orc tribes recognized his authority, and respected the High King’s Peace. Andoroth entered a new golden age. Alas, it was not to last.
Treachery, infighting, and conspiracy plagued Arcturus’ court. He was betrayed first by his greatest knight, then by his own son. The resulting civil war resulted in the deaths of Arcturus and his son, and the sundering of the Realm.
Now, over a century later, Andoroth is a land of petty realms scattered amid a vast landscape. Dwarfholds, elven courts, human kingdoms, and a few surviving orc tribes contend with each other for power, wealth, and resources. And the land itself rebels, sending forth monsters to plague the common folk. Andoroth is a Realm under siege, in dire need of heroes.
The full history of the Realm of Andoroth stretches back into the dim mists of antiquity. The oldest written records belong to the dwarves and elves. They indicate that the first peoples of Andoroth were the dwarves, elves, and orcs. Gnomes are mentioned in passing in some of their older writings, but it is unclear if they have been in Andoroth as long as the other races. Some gnomish scholars even contend that the gnomes were already present when the “big folk” came to Andoroth.
At the time of their earliest records, dwarves were clearly already established in mountainous holds, elves in forested courts, and orcs in roving tribal bands. These records indicate that a rough equilibrium existed between the three races. Andoroth was largely peaceful, with only occasional feuds between the different peoples of Andoroth; indeed, most conflicts occurred within a given dwarfhold, elven court, or orcish tribe. Then the humans came.
The first humans to enter Andoroth were the Kellid, a fierce, barbaric people who came in waves of immigration, often accompanied with violent conquest. The dwarves retreated to their holds, and the elves to their forests, abandoning many of their former residences and holy sites. The orcs, however, met the humans head on, resulting in centuries of endemic warfare, resulting in a new, but precarious, equilibrium. Then the Azlanti came.
The Azlanti were a new group of humans, the Men From Across the Sea, who came from the isle of Azlan. They brought with them strange and terrible new weapons and magics, and a new religion. They swiftly conquered Andoroth and many lands beyond, in the Azlanti Empire.
Under the Azlanti, new waves of human immigrants came to Andoroth. The Chelexians and Taldan were hybrid cultures, formed from the interaction of the Azlanti and various subject peoples. “Pure” Azlanti were always comparatively few in number, but the Chelaxians and Taldans came in increasing numbers, displacing both the Kellids and the orcs, and driving the dwarves and elves deeper into their mountain and forest havens.
It was also during this period that halflings are first mentioned in written records. Scholars still debate whether they had been present previously, but simply unnoticed or unrecorded, or if they accompanied Chelaxian and Taldan immigrants. Halflings tend not to care.
Then, at the height of the power and glory of the Azlanti Empire, disaster struck. The Cataclysm sunk the isle of Azlan. The Azlanti Empire fell apart as Azlanti nobles, wizards, and priests vied for control of ever shrinking domains, until the Azlanti themselves disappeared from history as a distinct people.
In Andoroth, the pieces of the Azlanti Empire were picked up by the Chelaxians and the Taldan, each of whom considers themselves to be the true heirs of the Azlanti Empire. Over several centuries of constant turmoil, various Chelaxian and Taldan warlords and would-be kings contended with each other, often dragging in dwarfholds and elven courts. From the Wild North, Kellids and the few remaining orc tribes tried to push south. And a new group of humans, the Ulfen, appeared, first as raiders and traders, then as colonists and conquerors. Andoroth was a land consumed by war.
However, a combination of orcish and Kellid tribal traditions, and the memory of a unified Azlanti Empire kept by the Chelaxians and Taldan, led in Andoroth the concept of a “High King”. The High King of Andoroth would, in theory, rule over the entire Realm, uniting it and bringing peace. Over the centuries, many claimed the High King’s Throne, but none were accepted by all of the feuding factions. None, that is, until Arcturus.
Arcturus was, according to most stories, a humble knight who rose to become a mighty warlord, fulfilled many prophecies, and claimed the High King’s Throne. Unlike all of his predecessors, through a combination of diplomacy, warfare, and the power of prophecy, Arcturus truly united Andoroth into a single Realm. Even most of the dwarfholds, elven courts, and orc tribes recognized his authority, and respected the High King’s Peace. Andoroth entered a new golden age. Alas, it was not to last.
Treachery, infighting, and conspiracy plagued Arcturus’ court. He was betrayed first by his greatest knight, then by his own son. The resulting civil war resulted in the deaths of Arcturus and his son, and the sundering of the Realm.
Now, over a century later, Andoroth is a land of petty realms scattered amid a vast landscape. Dwarfholds, elven courts, human kingdoms, and a few surviving orc tribes contend with each other for power, wealth, and resources. And the land itself rebels, sending forth monsters to plague the common folk. Andoroth is a Realm under siege, in dire need of heroes.