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Classes
Jan 2, 2008 13:37:04 GMT -5
Post by gamedave on Jan 2, 2008 13:37:04 GMT -5
GENERAL:
Replace references to "Force Points" with "Hero Points". All other Game Rule Information and Class Features are as is unless specifically stated otherwise.
For Skills, replace "Pilot" with "Seamanship", replace "Treat Injury" with "Healing", replace "Use the Force" with "Spellcraft", and remove "Use Computer."
Replace references to "Credits" with "Gold Pieces" and divide starting amounts by 10 (e.g., a 1st-level noble starts play with 3d4 x 40 gold pieces).
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Classes
Jan 2, 2008 13:38:36 GMT -5
Post by gamedave on Jan 2, 2008 13:38:36 GMT -5
You come from a privileged background. You might be an actual member of the nobility, or a wealthy merchant, priest from a prosperous temple, or a scholar with a generous patron.
Starting Feats: Armor Proficiency (light) Linguist Weapon Proficiency (martial melee light) Weapon Proficiency (martial melee one-handed) Weapon Proficiency (simple)
Talents: Lineage Tree: Remove "Connections" Talent Wealth: Replace the text with the following: Each...you receive an amount of wealth equal to 500 gp x your noble level. This wealth may be in the form of actual coins, or, at the GM's option, in the form of gems, art objects, livestock, trade goods, or other forms, depending on your character's background and the campaign. You will need to collect this wealth, usually in the nearest major city.
Bonus Feats: Replace list with the following: Armor Proficiency (medium), Exotic Weapon Proficiency, Expert Healer, Linguist, Melee Defense, Shield Proficiency, Skill Focus, Skill Training, Weapon Finesse, Weapon Proficiency (martial melee two-handed), Weapon Proficiency (martial ranged), weapon proficiency (siege)
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Classes
Jan 2, 2008 13:56:50 GMT -5
Post by gamedave on Jan 2, 2008 13:56:50 GMT -5
Starting Feats:
Armor Proficiency (light) Weapon Finesse* Weapon Proficiency (martial melee light) Weapon Proficiency (martial melee one-handed) Weapon Proficiency (simple)
*You must meet the prerequisite of this feat (minimum Dexterity 13) in order to gain it.
Talents: Slicer Talent Tree: Remove this Talent Tree. Spacer Talent Tree: Renamed "Mariner Talent Tree"; replace all references to "starships" with "ships". Hyperdriven: Renamed "Salt-Blooded". Spacehound: Renamed "Sea Dog": You take no penalty on attack rolls or defenses due to pitching or wet decks, and you ignore the debilitating effects of sea-sickness. In addition, you are considered proficient with any ship-mounted siege weapon. Starship Raider: Renamed "Reaver". Stellar Warrior: Renamed "Sea Warrior".
Bonus Feats: Replace feat list with: Acrobatic Strike, Deadeye, Dodge, Exotic Weapon Proficiency, Melee Defense, Mobility, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Running Attack, Skill Focus, Skill Training, Weapon Proficiency (martial ranged)
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Classes
Jan 2, 2008 14:04:29 GMT -5
Post by gamedave on Jan 2, 2008 14:04:29 GMT -5
Starting Feats: Replace with: Armor Proficiency (light) Shake It Off* Weapon Proficiency (martial melee light) Weapon Proficiency (martial melee one-handed) Weapon Proficiency (martial ranged) Weapon Proficiency (simple)
*You must meet the prerequisite of this feat (minimum Constitution 13 and trained in the Endurance skill) to gain it.
Bonus Feats: Replace feat list with: Armor Proficiency (medium), Careful Shot, Deadeye Shot, Dodge, Exotic Weapon Proficiency, Far Shot, Linguist, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Running Attack, Shield Proficiency, Skill Focus, Skill Training, Sniper, Weapon Proficiency (martial melee two-handed)
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Classes
Jan 2, 2008 14:21:58 GMT -5
Post by gamedave on Jan 2, 2008 14:21:58 GMT -5
"Soldier" class is renamed "Warrior".
Starting Feats: Replace with: Armor Proficiency (light) Armor Proficiency (medium) Shield Proficiency Weapon Proficiency (martial melee light) Weapon Proficiency (martial melee one-handed) Weapon Proficiency (martial melee two-handed) Weapon Proficiency (martial ranged) Weapon Proficiency (simple)
Talents: Brawler Talent Tree: Remove "Gun Club" Talent. Commando Talent Tree: Remove "Cover Fire" and "Demolitionist" Talents. "Draw Fire" is renamed "Draw Attack": Replace text with: "You can...that opponent cannot make a ranged attack against any character within 6 squares of you until the start of your next turn as long as you do not have cover against that opponent. Moreover, if the opponent is adjacent to you, that opponent may not make a melee attack against any other character until the start of your next turn as long as you do not have total cover against that opponent. (The affected opponent may still attack you in either case, however).
Bonus Feats: Replace list with: Armor Proficiency (heavy), Bantha Rush, Careful Shot, Charging Fire, Cleave, Combat Reflexes, Coordinated Attack, Crush, Deadeye, Double Attack, Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Exotic Weapon Proficiency, Far Shot, Great Cleave, Improved Charge, Improved Disarm, Martial Arts I, Martial Arts II, Martial Arts III, Melee Defense, Mighty Swing, Pin, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Rapid Strike, Running Attack, Shake It Off, Shield Proficiency (tower shield), Skill Focus, Skill Training, Sniper, Throw, Toughness, Trip, Triple Attack, Triple Crit, Weapon Focus, Weapon Proficiency (longswords), Weapon Proficiency (siege)
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