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Post by gamedave on Dec 16, 2007 14:25:25 GMT -5
Actually looks pretty good. Mostly a ship codex but also looks like other goos useful rules. Starfighter Pilot menuvers like Jedi have force powers. Overpriced at 35 bucks though. and still the small size. Kyra will love it though. Agree with all of the above. Finally, ship modification and customization rules! Woo-hoo! Also, I'd like to retcon Kyra, to replace her Running Attack feat (which she has never used) with the Starship Designer feat.
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Post by gamedave on Dec 16, 2007 15:18:37 GMT -5
Given the new starship rules and previous stats for the Claymore, I think these are its current stats:
Claymore Colossal Space Transport Init -10*; Senses Perception +* Defense Ref 12 (flat-footed 12), Fort 26; +12 armor hp 120; DR 15; SR 20; Threshold 76 Speed fly 12 squares (max. velocity 1000 km/h), fly 3 squares (starship scale)** Ranged 2 quad medium laser cannons +2* Fighting Space 12x12 or 1 square (starship scale); Cover total Base Atk +0*; Grp +36* Abilities Str 42, Dex 10, Con -, Int 14 Skills Initiative -10*, Mechanics +*, Perception +*, Pilot -10*, Use Computer +* Crew 2 (PCs); Passengers 4 Cargo 100 tons; Consumables 2 months; Carried Craft none Hyperdrive x1 (backup x2), navicomputer
2 quad medium laser cannons (2 gunners) Atk +2*, Dmg (6d10+*)x2
Accessories medical suite (1 medical beds, 1 Bacta Tank)
Emplacement Points 6 (10 base, +1 for reduced passenger capacity, -1 for SR 20 shields -1 for upgrade to quad laser cannon, -2 for second quad laser cannon, -1 for medical suite)
*+/- PC skill/level modifiers **Includes Tech Specialist modifications (Device Trait: Vehicle Trait: Improved Speed)
Questions for the GM: 1) How does the above square with your understanding of the Claymore's stats in Saga with the new starship rules? 2) Now that we have the full rules, what about Tech Specialist mods? Can Kyra give the Claymore 1 each of Armor, Device, Vehicle, and Weapon Trait? Or should I get rid of the Mastercraft Navicomp? 3) What do we do with our bactatank? If I'm reading the rules correctly, we would need 4 additional Medical Suites in order to have enough room for a bactatank - but then we would have one included in the cost of the suites (and 5 Medical Suites for a Colossal Starship is 75k credits - which is 25k less than the cost of just a bacta tank).
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Post by gamedave on Dec 16, 2007 15:20:44 GMT -5
BTW, finally figured out why vehicles have a Grapple entry - you use it to resist Move Object Force power, and tractor beams.
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Post by moviedave on Dec 16, 2007 15:54:37 GMT -5
No problem with the Kyra Ret-con. We kinda saw this one coming.
I need more time with the book to answer the other questions.
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