Post by gamedave on Sept 17, 2011 8:48:13 GMT -5
BACKGROUND EDGES
The only Arcane Background in SSW is Force Sensitive (see "The Force" post).
Replace Arcane Resistance and Improved Arcane Resistance with the following:
Force Resistance
Requirements: Novice, may not be Force Sensitive
This individual is partially severed from the Force and is particularly resistant to it. He acts as if he had 2 points of Armor when hit by damage-causing Force powers, and adds +2 to his Trait rolls when resisting opposed Force powers. Even friendly Force powers must subtract this modifier to affect the resistant hero. Further, this modifier even affects the resistant hero's own use of the Force, and applies when he uses the Force to make a Soak roll or reroll a Trait roll.
Linguist is not used (see the "New Rules" post for more information on languages in SSW).
Luck and Great Luck are renamed The Force is With You and The Force is With You II; add "may not have Force Resistance Edge" to Requirements.
Noble exists, but the benefits often only apply on the character's homeworld. Check with the GM before taking this Edge.
Rich and Filthy Rich exist, but are often inappropriate or irrelevant to particular campaigns. Check with the GM first.
*NEW EDGE*
The Last Mandalorian
Requirements: Novice, Fighting d8+, Shooting d8+, no other PC in the campaign already has this Edge
Your character is one of the last of the legendary Mandalorian warriors, renowned and feared throughout the Galaxy. Whenever he wears Mandalorian Battle Armor, he gains +1 Toughness, +2 to Intimidation, and -2 Charisma when dealing with anyone other than bounty-hunters, mercenaries, pirates, smugglers, and similar scum and villains.
COMBAT EDGES
Replace Dodge and Improved Dodge with the following:
Dodge
Requirements: Novice
Some crafty types now how to get out of harm's way. This Edge allows them to make better use of cover, movement, and concealment. A hero with this Edge adds +1 to his Dodge, and may add +1 to his Agility roll to evade area effect attacks (when allowed).
Elan is renamed Strong in the Force; add "may not have Force Resistance Edge" to Requirements.
*NEW EDGES*
Lightsaber Proficiency
Requirements: Novice, Fighting d8+
Although most effective in the hands of a Force Sensitive character, others can still learn to use lightsabers effectively. Characters with this Edge are considered proficient with lightsabers, giving them increased damage and special benefits, and removing the chance of accidentally injuring themselves, when wielding a lightsaber. See the "Equipment" post for more information.
POWER EDGES
See "The Force" post for Power Edges.
LEADERSHIP EDGES
Add "may not have Force Resistance Edge" to all requirements.
PROFESSIONAL EDGES
Remove the Adept, Champion, Gadgeteer, Holy/Unholy Warrior, Mentallist, and Wizard Edges.
Change the last sentence of the Acrobat Edge to: "It adds +2 to all Agility rolls made to perform Acrobatic maneuvers (including Trick maneuvers), and also adds +1 to a character's Dodge as long as he has no encumbrance penalty. The bonus to Dodge does not stack with the bonus from the Dodge Edge."
McGyver is renamed Fringer.
Replace the Requirements for Mr. Fix It with: Novice, Smarts d10+, Knowledge (Engineering) d8+, Repair d8+
Woodsman is renamed Scout.
*NEW EDGES*
Jedi Consular
Requirements: Seasoned, Jedi Tradition, Smarts d6+, Control d6+, Sense d8+, Alter d8+
Jedi Consulars are famed throughout the galaxy as diplomats and mediators. A hero with this Edge gains a +2 to Alter rolls used in place of Persuasion rolls and to Sense rolls used in place of Notice rolls when scrutinizing other characters to see if they're lying, frightened, and so on. In addition, he wins ties on opposed rolls in Social Conflict and similar encounters.
Jedi Guardian
Requirements: Seasoned, Jedi Tradition, Agility d6+, Control d8+, Sense d8+, Alter d6+
Jedi Guardians are the most combat-oriented of the Jedi. When wielding a force attuned lightsaber, he gains two benefits. First, he gets +2 damage. In addition, opponents get only half of any "gang up" bonuses they would normally get against the Jedi (rounded down).
Jedi Sentinel
Requirements: Seasoned, Jedi Tradition, Vigor d6+, Control d8+, Sense d6+, Alter d8+
Jedi Sentinels train to hunt down evil and confront the spread of darkness. They have +2 Toughness when suffering damage from the Force powers or Force attuned weapons of characters with a Dark Side Score equal to their Spirit. Jedi Sentinels also have a +2 to rolls to resist the Force powers of such characters, and to rolls in Force Duels with such characters.
Scoundrel
Requirements: Novice, Smarts d8+, Gambling d8+, Taunt d8+
Scoundrels live by their wits, outsmarting rather than outfighting their opponents. They have +2 to Gambling and Taunt rolls and all opposed Smarts checks (including Smarts-based Tricks).
Slicer
Requirements: Novice, Smarts d8+, Knowledge (computers) d8+, Slicing d8+
Slicers are computer intrusion specialists, equally at home ghosting through the HoloNet, hacking into a Corporate Sector mainframe, or picking an electronic lock in an Imperial holding facility. Slicers have a +2 to all Knowledge (computers) and Slicing rolls and to Repair rolls to repair or modify computer and electronic equipment.
Soldier
Requirements: Novice, Agility d6+, Strength d6+, Vigor d6+, Fighting d8+, Repair d4+
Soldiers are trained for sustained combat and heavy assaults. In particular, they learn how to compensate for the bulk of the heavy armor they typically wear. If a Soldier has at least 10 minutes to modify and fit armor, he suffers only half (round down) the usual armor penalties to Dodge.
WEIRD EDGES
Remove Liquid Courage.
Add to all Requirements: "Spirit d8+, may not have the Force Resistant Edge".
The only Arcane Background in SSW is Force Sensitive (see "The Force" post).
Replace Arcane Resistance and Improved Arcane Resistance with the following:
Force Resistance
Requirements: Novice, may not be Force Sensitive
This individual is partially severed from the Force and is particularly resistant to it. He acts as if he had 2 points of Armor when hit by damage-causing Force powers, and adds +2 to his Trait rolls when resisting opposed Force powers. Even friendly Force powers must subtract this modifier to affect the resistant hero. Further, this modifier even affects the resistant hero's own use of the Force, and applies when he uses the Force to make a Soak roll or reroll a Trait roll.
Improved Force Resistance
Requirements: Novice, Force Resistance
As above, but Armor and resistance are increased to 4.
Linguist is not used (see the "New Rules" post for more information on languages in SSW).
Luck and Great Luck are renamed The Force is With You and The Force is With You II; add "may not have Force Resistance Edge" to Requirements.
Noble exists, but the benefits often only apply on the character's homeworld. Check with the GM before taking this Edge.
Rich and Filthy Rich exist, but are often inappropriate or irrelevant to particular campaigns. Check with the GM first.
*NEW EDGE*
The Last Mandalorian
Requirements: Novice, Fighting d8+, Shooting d8+, no other PC in the campaign already has this Edge
Your character is one of the last of the legendary Mandalorian warriors, renowned and feared throughout the Galaxy. Whenever he wears Mandalorian Battle Armor, he gains +1 Toughness, +2 to Intimidation, and -2 Charisma when dealing with anyone other than bounty-hunters, mercenaries, pirates, smugglers, and similar scum and villains.
COMBAT EDGES
Replace Dodge and Improved Dodge with the following:
Dodge
Requirements: Novice
Some crafty types now how to get out of harm's way. This Edge allows them to make better use of cover, movement, and concealment. A hero with this Edge adds +1 to his Dodge, and may add +1 to his Agility roll to evade area effect attacks (when allowed).
Improved Dodge
Requirements: Seasoned, Dodge
As above, but the hero adds +2 to his Dodge and to Agility rolls to evade area effect attacks when allowed.
Elan is renamed Strong in the Force; add "may not have Force Resistance Edge" to Requirements.
*NEW EDGES*
Lightsaber Proficiency
Requirements: Novice, Fighting d8+
Although most effective in the hands of a Force Sensitive character, others can still learn to use lightsabers effectively. Characters with this Edge are considered proficient with lightsabers, giving them increased damage and special benefits, and removing the chance of accidentally injuring themselves, when wielding a lightsaber. See the "Equipment" post for more information.
POWER EDGES
See "The Force" post for Power Edges.
LEADERSHIP EDGES
Add "may not have Force Resistance Edge" to all requirements.
PROFESSIONAL EDGES
Remove the Adept, Champion, Gadgeteer, Holy/Unholy Warrior, Mentallist, and Wizard Edges.
Change the last sentence of the Acrobat Edge to: "It adds +2 to all Agility rolls made to perform Acrobatic maneuvers (including Trick maneuvers), and also adds +1 to a character's Dodge as long as he has no encumbrance penalty. The bonus to Dodge does not stack with the bonus from the Dodge Edge."
McGyver is renamed Fringer.
Replace the Requirements for Mr. Fix It with: Novice, Smarts d10+, Knowledge (Engineering) d8+, Repair d8+
Woodsman is renamed Scout.
*NEW EDGES*
Jedi Consular
Requirements: Seasoned, Jedi Tradition, Smarts d6+, Control d6+, Sense d8+, Alter d8+
Jedi Consulars are famed throughout the galaxy as diplomats and mediators. A hero with this Edge gains a +2 to Alter rolls used in place of Persuasion rolls and to Sense rolls used in place of Notice rolls when scrutinizing other characters to see if they're lying, frightened, and so on. In addition, he wins ties on opposed rolls in Social Conflict and similar encounters.
Jedi Guardian
Requirements: Seasoned, Jedi Tradition, Agility d6+, Control d8+, Sense d8+, Alter d6+
Jedi Guardians are the most combat-oriented of the Jedi. When wielding a force attuned lightsaber, he gains two benefits. First, he gets +2 damage. In addition, opponents get only half of any "gang up" bonuses they would normally get against the Jedi (rounded down).
Jedi Sentinel
Requirements: Seasoned, Jedi Tradition, Vigor d6+, Control d8+, Sense d6+, Alter d8+
Jedi Sentinels train to hunt down evil and confront the spread of darkness. They have +2 Toughness when suffering damage from the Force powers or Force attuned weapons of characters with a Dark Side Score equal to their Spirit. Jedi Sentinels also have a +2 to rolls to resist the Force powers of such characters, and to rolls in Force Duels with such characters.
Scoundrel
Requirements: Novice, Smarts d8+, Gambling d8+, Taunt d8+
Scoundrels live by their wits, outsmarting rather than outfighting their opponents. They have +2 to Gambling and Taunt rolls and all opposed Smarts checks (including Smarts-based Tricks).
Slicer
Requirements: Novice, Smarts d8+, Knowledge (computers) d8+, Slicing d8+
Slicers are computer intrusion specialists, equally at home ghosting through the HoloNet, hacking into a Corporate Sector mainframe, or picking an electronic lock in an Imperial holding facility. Slicers have a +2 to all Knowledge (computers) and Slicing rolls and to Repair rolls to repair or modify computer and electronic equipment.
Soldier
Requirements: Novice, Agility d6+, Strength d6+, Vigor d6+, Fighting d8+, Repair d4+
Soldiers are trained for sustained combat and heavy assaults. In particular, they learn how to compensate for the bulk of the heavy armor they typically wear. If a Soldier has at least 10 minutes to modify and fit armor, he suffers only half (round down) the usual armor penalties to Dodge.
WEIRD EDGES
Remove Liquid Courage.
Add to all Requirements: "Spirit d8+, may not have the Force Resistant Edge".