Post by gamedave on Sept 17, 2011 19:18:32 GMT -5
*NEW EDGES*
BACKGROUND EDGES
Force Sensitive
Requirements: Novice, Spirit d8+, may not have Force Resistance Edge
Force sensitive characters have a special link to the Force that surrounds and binds all life in the Galaxy. A character with this Edge has three arcane skills, all linked to Spirit, Control, Sense, and Alter, and three starting Force powers, boost, sense Force, and move object.
FORCE EDGES
Alter Expert
Requirements: Seasoned, Force Focus (Alter)
You gain additional effects when using Alter powers. You must actually have the Alter power you use to gain the effect.
When you successfully use an Alter power with the "Mind-Affecting" keyword on a target, that target must make a successful Spirit roll or take a level of Fatigue. This effect cannot Incapacitate an opponent (it can cause -2 Fatigue at most). This Fatigue is recovered after a few minutes of rest.
When you successfully use an Alter power without the "Mind-Affecting" keyword on a target, that target also suffers d6 Force damage, which can ace as usual. This damage is determined separately from any damage the power normally inflicts.
You may forgo these additional effects if you wish.
Attune Armor
Requirements: Seasoned, Jedi (or Sith) Tradition, Control d8+
In the days of the Sith Wars, both Jedi and Sith often wore specially designed armor. A Jedi (or Sith) with this Edge may Force attune Jedi or Sith Battle Armor.
Control Expert
Requirements: Seasoned, Force Focus (Control)
You may attempt to activate any Control power you have as a free action on your turn, once per round. If you spend a Force Point, you may also attempt to activate a different Force power on the same turn as a standard action.
Craft Force Attuned Weapon
Requirements: Seasoned, Force Tradition with attuned weapons, Control d8+, Sense d8+, Alter d8+, Repair d4+
The last step for any Jedi padawan before graduating to become a Knight is to craft her own lightsaber. Many other Force traditions have similar customs. A character with this Edge may craft her own weapon (appropriate to his tradition), which takes two game weeks. At the GM's option, it may also require rare or unique materials. Once she Force attunes it, when using that weapon she adds +1 to her Control rolls used in place of Fighting rolls. If her crafted weapon is lost, the hero can craft a new one, as described above.
Deflection Expert
Requirements: Seasoned, Control d8+, deflect power
When using the deflect power, you gain the ability to redirect blaster shots on a simple success. On a raise, you can redirect shots on a roll of 1 or 2 on the Shooting die, regardless of the result of the Wild Die.
Force Adept Tradition
Requirements: Novice, Force Sensitive, accepted for training by a Force Adept
This Edge covers the various miscellaneous minor Force traditions in the Galaxy, which usually have a shamanistic or magical flavor. Force Adepts may Force attune a weapon appropriate to their tradition (a staff for a Falucian Shaman, for example). Force Adepts may also select one Force power which is central to their tradition; they gain a +2 bonus to Force skill rolls to activate that power.
Force Cloak
Requirements: Seasoned, Force Stealth, Jensaarai Tradition, Alter d8+
The Jensaarai Tradition teaches an advanced form of Force Stealth, which can also shield the Force user from machines and sensors. A Jensaarai with this Edge can use his Alter skill when making Stealth checks, whether to sneak past living creatures or machines and sensors.
Force Focus
Requirements: Seasoned, d10+ in affected Force skill
Force users learn to focus even amid great confusion and distractions. Select one Force skill when taking this Edge. When activating a Force power with that skill, if your hero does not move in a turn, he gains the benefit of the Focus maneuver (see "Using the Force", below). A character may select this Edge up to three times, choosing a different Force skill each time, but no more than once per Rank.
Force Pilot
Requirements: Novice, Force Sensitive
Your hero has an instinctive feel through the Force for navigation and piloting. He may use his Sense skill in place of Pilot and Knowledge (astrogation) for skill rolls.
Force Stealth
Requirements: Seasoned, Force Sensitive, Alter d6+
A character with this Edge can blend into the Force, becoming less noticeable to others. He can use his Alter skill when making Stealth rolls, but only against living opponents.
Force Training
Requirements: Novice, Force Sensitive
Your dedication and training has allowed you to master new Force techniques. When you take this Edge, you gain three new powers. You must meet the Rank requirements. You may only take a Force power with the "Secret" keyword if a Force user with that power is willing to teach it to you.
Effective use of the Force requires balance. If you have more Sense powers than Control powers, you suffer a -2 penalty to activate your Sense powers. If you have more Alter powers than Sense powers or Control powers, you suffer a -2 penalty to activate your Alter powers.
You may take this Edge multiple times, but no more than once per Rank.
Hurl Weapon
Requirements: Veteran, Force Sensitive, Control d6+, Sense d6+, Alter d10+, Move Object power
Some Force users learn to hurl their weapons using the Force. A hero with this Edge may treat a Force attuned weapon he is wielding as a thrown weapon, using his Alter skill (with a -2 penalty) in place of Throwing, with a range equal to his Spirit x2.
Jedi Tradition
Requirements: Novice, Force Sensitive, accepted for training by a Jedi Knight
A member of the Jedi tradition gains proficiency with lightsabers, and may Force attune them. Furthermore, a Jedi may use his Control skill in place of Fighting to meet the requirements of Combat Edges; if he does so, he can only use such Edges with a Force attuned lightsaber. The Sith tradition is identical, the Sith being the dark reflection of the Jedi.
Jensaarai Tradition
Requirements: Novice, Force Sensitive, accepted for training by a Jensaarai Defender
A member of the Jensaarai tradition gains proficiency with lightsabers, and may force attune them. He may also Force attune Jensaarai armor which he has crafted (typically Jensaarai Battle Armor). At the GM's option, a Jensaarai may Force attune armor which he has not crafted but which has special emotional resonance, such as the armor of his mentor or of a legendary Jensaarai Defender.
Sense Expert
Requirements: Seasoned, Force Focus (Sense)
Your bonus from the Focus maneuver (or the Force Focus Edge) increases to +4 when attempting to activate a Sense power you actually have.
BACKGROUND EDGES
Force Sensitive
Requirements: Novice, Spirit d8+, may not have Force Resistance Edge
Force sensitive characters have a special link to the Force that surrounds and binds all life in the Galaxy. A character with this Edge has three arcane skills, all linked to Spirit, Control, Sense, and Alter, and three starting Force powers, boost, sense Force, and move object.
FORCE EDGES
Alter Expert
Requirements: Seasoned, Force Focus (Alter)
You gain additional effects when using Alter powers. You must actually have the Alter power you use to gain the effect.
When you successfully use an Alter power with the "Mind-Affecting" keyword on a target, that target must make a successful Spirit roll or take a level of Fatigue. This effect cannot Incapacitate an opponent (it can cause -2 Fatigue at most). This Fatigue is recovered after a few minutes of rest.
When you successfully use an Alter power without the "Mind-Affecting" keyword on a target, that target also suffers d6 Force damage, which can ace as usual. This damage is determined separately from any damage the power normally inflicts.
You may forgo these additional effects if you wish.
Attune Armor
Requirements: Seasoned, Jedi (or Sith) Tradition, Control d8+
In the days of the Sith Wars, both Jedi and Sith often wore specially designed armor. A Jedi (or Sith) with this Edge may Force attune Jedi or Sith Battle Armor.
Control Expert
Requirements: Seasoned, Force Focus (Control)
You may attempt to activate any Control power you have as a free action on your turn, once per round. If you spend a Force Point, you may also attempt to activate a different Force power on the same turn as a standard action.
Craft Force Attuned Weapon
Requirements: Seasoned, Force Tradition with attuned weapons, Control d8+, Sense d8+, Alter d8+, Repair d4+
The last step for any Jedi padawan before graduating to become a Knight is to craft her own lightsaber. Many other Force traditions have similar customs. A character with this Edge may craft her own weapon (appropriate to his tradition), which takes two game weeks. At the GM's option, it may also require rare or unique materials. Once she Force attunes it, when using that weapon she adds +1 to her Control rolls used in place of Fighting rolls. If her crafted weapon is lost, the hero can craft a new one, as described above.
Improved Force Attuned Weapon
Requirements: Veteran, Craft Force Attuned Weapon, Control d10+, Sense d10+, Alter d10+
The bonus when using the crafted and attuned weapon increases to +2
Deflection Expert
Requirements: Seasoned, Control d8+, deflect power
When using the deflect power, you gain the ability to redirect blaster shots on a simple success. On a raise, you can redirect shots on a roll of 1 or 2 on the Shooting die, regardless of the result of the Wild Die.
Deflection Master
Requirements: Veteran, Deflection Expert, Control d10+
When redirecting a blaster shot, you do may ignore the -2 penalty.
Force Adept Tradition
Requirements: Novice, Force Sensitive, accepted for training by a Force Adept
This Edge covers the various miscellaneous minor Force traditions in the Galaxy, which usually have a shamanistic or magical flavor. Force Adepts may Force attune a weapon appropriate to their tradition (a staff for a Falucian Shaman, for example). Force Adepts may also select one Force power which is central to their tradition; they gain a +2 bonus to Force skill rolls to activate that power.
Force Cloak
Requirements: Seasoned, Force Stealth, Jensaarai Tradition, Alter d8+
The Jensaarai Tradition teaches an advanced form of Force Stealth, which can also shield the Force user from machines and sensors. A Jensaarai with this Edge can use his Alter skill when making Stealth checks, whether to sneak past living creatures or machines and sensors.
Force Focus
Requirements: Seasoned, d10+ in affected Force skill
Force users learn to focus even amid great confusion and distractions. Select one Force skill when taking this Edge. When activating a Force power with that skill, if your hero does not move in a turn, he gains the benefit of the Focus maneuver (see "Using the Force", below). A character may select this Edge up to three times, choosing a different Force skill each time, but no more than once per Rank.
Force Pilot
Requirements: Novice, Force Sensitive
Your hero has an instinctive feel through the Force for navigation and piloting. He may use his Sense skill in place of Pilot and Knowledge (astrogation) for skill rolls.
Force Stealth
Requirements: Seasoned, Force Sensitive, Alter d6+
A character with this Edge can blend into the Force, becoming less noticeable to others. He can use his Alter skill when making Stealth rolls, but only against living opponents.
Force Training
Requirements: Novice, Force Sensitive
Your dedication and training has allowed you to master new Force techniques. When you take this Edge, you gain three new powers. You must meet the Rank requirements. You may only take a Force power with the "Secret" keyword if a Force user with that power is willing to teach it to you.
Effective use of the Force requires balance. If you have more Sense powers than Control powers, you suffer a -2 penalty to activate your Sense powers. If you have more Alter powers than Sense powers or Control powers, you suffer a -2 penalty to activate your Alter powers.
You may take this Edge multiple times, but no more than once per Rank.
Hurl Weapon
Requirements: Veteran, Force Sensitive, Control d6+, Sense d6+, Alter d10+, Move Object power
Some Force users learn to hurl their weapons using the Force. A hero with this Edge may treat a Force attuned weapon he is wielding as a thrown weapon, using his Alter skill (with a -2 penalty) in place of Throwing, with a range equal to his Spirit x2.
Improved Hurl Weapon
Requirements: Veteran, Hurl Weapon
As above, but the character does not suffer the penalty to his Alter roll.
Jedi Tradition
Requirements: Novice, Force Sensitive, accepted for training by a Jedi Knight
A member of the Jedi tradition gains proficiency with lightsabers, and may Force attune them. Furthermore, a Jedi may use his Control skill in place of Fighting to meet the requirements of Combat Edges; if he does so, he can only use such Edges with a Force attuned lightsaber. The Sith tradition is identical, the Sith being the dark reflection of the Jedi.
Jensaarai Tradition
Requirements: Novice, Force Sensitive, accepted for training by a Jensaarai Defender
A member of the Jensaarai tradition gains proficiency with lightsabers, and may force attune them. He may also Force attune Jensaarai armor which he has crafted (typically Jensaarai Battle Armor). At the GM's option, a Jensaarai may Force attune armor which he has not crafted but which has special emotional resonance, such as the armor of his mentor or of a legendary Jensaarai Defender.
Sense Expert
Requirements: Seasoned, Force Focus (Sense)
Your bonus from the Focus maneuver (or the Force Focus Edge) increases to +4 when attempting to activate a Sense power you actually have.