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Post by gamedave on Oct 8, 2011 14:17:35 GMT -5
# indicates a Wild Card.
SECURITY FORCE THUG
The Sith lack the sheer numbers to enforce their will directly on every planet in the Galaxy. On many planets, particularly in the Fringe, they rely on local proxies, mainly poorly trained and equipped local security forces.
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6 Skills: Fighting d6, Intimidate d6, Notice d6, Shooting d6 Hindrances: Mean, Touched by the Dark Side Pace: 6; Dodge: 4; Parry: 5; Toughness: 7 (2) Dark Side Score: 2 Gear: Combat jumpsuit, blaster pistol, vibroknife, commlink
PLANETARY DEFENSE FORCE TROOPER
One step up from the security forces are planetary defense forces, local militia that are called out to deal with large scale unrest or protect the planet from assault.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6 Skills: Climbing d6, Fighting d6, Notice d6, Repair d4, Shooting d6 Pace: 6; Dodge: 4; Parry: 5; Toughness: 9 (4) Dark Side Score: 2 Hindrances: Touched by the Darkside Edges: Soldier Gear: Combat jumpsuit, blast helmet and vest, blaster carbine, vibroknife, commlink
ELITE TROOPER
These are the elite of local security and defense forces, called out to deal with the most dangerous situations.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8 Skills: Climbing d6, Knowledge (battle) d6, Fighting d8, Notice d6, Shooting d8, Stealth d6 Pace: 6; Dodge: 6; Parry: 6; Toughness: 12 (6) Dark Side Score: 2 Hindrances: Touched by the Dark Side Edges: Dodge, Marksman, Soldier Gear: Battle armor, blaster carbine, vibroknife, wrist commlink
SITH DARKTROOPER
The Sith have adopted modified stormtrooper armor and equipment for their forces. These darktroopers are recruited and trained for their fanatical loyalty to the Sith and the Dark Side, being subjected to brutal conditioning. They form the bulk of Sith forces, but are not actually members of the Sith Order.
Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d6 Skills: Climbing d6, Fighting d6, Intimidate d6, Notice d6, Repair d4, Shooting d6 Hindrances: Vows (loyalty to the Sith) Edges: Soldier Pace: 6; Dodge: 4; Parry: 5; Toughness: 11 (6) Dark Side Score: 4 Gear: Darktrooper (stormtrooper) battle armor, blaster carbine, vibroknife Special Abilities: *Fanatic: Sith darktroopers cannot be Intimidated, nor can they be bribed or coerced into betraying the Sith.
ELITE SITH DARKTROOPER
These are the elite of the darktroopers, better trained and more capable. They serve as commandos, shock troops, and bodyguards for important Sith.
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d8 Skills: Climbing d8, Fighting d8, Intimidate d6, Notice d6, Repair d4, Shooting d8, Stealth d8 Hindrances: Vows (loyalty to the Sith) Edges: Block, Dodge, Marksman, Soldier Pace: 6; Dodge: 5; Parry: 7; Toughness: 14 (8) Dark Side Score: 4 Gear: Heavy darktrooper battle armor, blaster carbine, heavy blaster pistol, vibroblade Special Abilities: *Fanatic: Sith darktroopers cannot be Intimidated, nor can they be bribed or coerced into betraying the Sith.
HEAVY SITH DARKTROOPER
These are the heavy weapons specialists of the Sith forces, specially selected and conditioned for heavy combat.
Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d6 Skills: Climbing d6, Fighting d6, Intimidate d6, Notice d6, Repair d4, Shooting d6 Hindrances: Vows (loyalty to the Sith) Edges: Soldier Pace: 6; Dodge: 4; Parry: 5; Toughness: 13 (7) Dark Side Score: 4 Gear: Heavy darktrooper battle armor, light repeating blaster or heavy blaster rifle, vibroblade Special Abilities: *Fanatic: Sith darktroopers cannot be Intimidated, nor can they be bribed or coerced into betraying the Sith.
SUPERHEAVY SITH DARKTROOPER
"Superheavies" are the elite of the heavy darktroopers, those that have proven themselves in the frontlines of countless combats.
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d10, Vigor d8 Skills: Climbing d8, Fighting d8, Intimidate d6, Notice d6, Repair d4, Shooting d8 Hindrances: Vows (loyalty to the Sith) Edges: Block, Brawny, Dodge, Rock and Roll, Soldier Pace: 6; Dodge: 5; Parry: 7; Toughness: 15 (8) Dark Side Score: 4 Gear: Heavy darktrooper battle armor, heavy repeating blaster or blaster cannon, heavy blaster pistol, vibroblade Special Abilities: *Fanatic: Sith darktroopers cannot be Intimidated, nor can they be bribed or coerced into betraying the Sith.
SITH ACOLYTE
These are the least powerful of the actual members of the Sith Order. They are recruited from Force Sensitives across the Galaxy, indoctrinated in the ways of the Sith, and sent out to prove themselves. Most will die before becoming Sith Warriors, killed by the enemies of the Sith, or by rivals within the order.
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6 Skills: Control d6, Sense d6, Alter d6; Fighting d6, Intimidate d6, Notice d6, Shooting d6 Pace: 6; Dodge: 5; Parry: 5; Toughness: 5 Dark Side Score: 8 Hindrances: Touched by the Dark Side, Vengeful Edges: Force Sensitive Gear: Blaster pistol, vibroblade, utility belt Powers: boost, move object, sense Force
# SITH WARRIOR
Those Sith who survive their service as acolytes graduate to the rank of Sith Warrior, the dark mirrors of the Jedi Knights of old. Sith who have achieved this rank are the most ruthless and ambitious, and they seek to advance themselves in the Order, no matter the cost to themselves or others. They usually serve more powerful Sith, currying favor and plotting betrayal.
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6 Skills: Control d8, Sense d8, Alter d8; Fighting d6, Intimidate d6, Knowledge (the Force) d4, Notice d6, Shooting d6 Pace: 6; Dodge: 5; Parry: 7; Toughness: 5 Dark Side Score: 8 Hindrances: Touched by the Dark Side, Vengeful Edges: Craft Lightsaber, Force Sensitive, Sith Tradition Gear: Lightsaber, utility belt Powers: boost, move object, sense Force
# SITH ADEPT
Sith Adepts seek to plumb the mysteries of the Dark Side, gaining ever greater command of the Force. They are the most mystical of the Sith, and even other Sith often find their actions odd and their motivations opaque.
Attributes: Agility d6, Smarts d10, Spirit d12, Strength d6, Vigor d6 Skills: Control d10, Sense d10, Alter d10; Fighting d6, Intimidate d6, Knowledge (the Force) d12, Notice d6, Shooting d6 Pace: 6; Dodge: 5; Parry: 8; Toughness: 5 Dark Side Score: 12 Hindrances: Outsider, Quirk, Touched by the Dark Side, Vengeful Edges: Alter Expert, Control Expert, Craft Lightsaber, Force Focus (all), Force Sensitive, Force Training x3, Sense Expert, Sith Tradition Gear: Lightsaber, utility belt Powers: boost, deflect, dismiss Force power, drain, farsight, Force lightning, Force resilience, Force Sight, mind reading, move object, sense Force, surge
# SITH ASSASSIN
Sith Assassins are the most devious of the Sith Warriors, using subterfuge, misdirection, and surprise attacks. They typically work for a Sith Inquisitor or Vanguard, or even a Sith Lord, but some also work for themselves. Regardless, they prefer to operate on their own, even if they are part of a larger scheme.
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d6, Vigor d6 Skills: Control d10, Sense d8, Alter d10; Climbing d6, Fighting d6, Intimidate d6, Knowledge (the Force) d6, Notice d6, Shooting d6, Stealth d8 Pace: 6; Dodge: 8; Parry: 9; Toughness: 5 Dark Side Score: 10 Hindrances: Touched by the Dark Side, Vengeful Edges: Acrobat, Assassin, Block, Craft Lightsaber, Dodge, Force Sensitive, Force Stealth, First Strike, Force Training x2, No Mercy, Sith Tradition Gear: Lightsaber, utility belt Powers: boost, Force sight, invisibility, leap, mind reading, mind trick, move object, sense Force, surge
# SITH MARAUDER
Sith Marauders are violent and unpredictable even by the standards of the Sith. Even other Sith are usually reluctant to work with them, which suits Sith Marauders, as they prefer to work alone. They enter Dark Rages to boost their combat prowess, and lash out at everything around them. They typically wield dual lightsabers for maximum damage.
Attributes: Agility d8, Smarts d6, Spirit d10, Strength d6, Vigor d8 Skills: Control d10, Sense d8, Alter d8; Fighting d6, Intimidate d6, Knowledge (the Force), Notice d6, Shooting d6 Pace: 6; Dodge: 7; Parry: 9; Toughness: 6 Dark Side Score: 10 Hindrances: Bloodthirsty, Touched by the Dark Side, Vengeful Edges: Acrobat, Ambidextrous, Control Expert, Craft Lightsaber, Florentine, Force Focus (Control), Force Sensitive, Force Training, Frenzy, No Mercy, Sith Marauder*, Sith Tradition, Two Fisted Gear: Dual lightsabers or double lightsaber, utility belt Powers: boost, dark rage, deflect, move object, sense Force, surge
# SITH INQUISITOR
Perhaps the most feared of the Sith, short of an actual Sith Lord, are the Sith Inquisitors. They seek out non-Sith Force users as well as traitors to the Sith. They almost always find "heretics" and "traitors" - whether or not there are any actual heretics or traitors. Unlike most other Sith, they prefer to work through underlings and lackeys whenever possible, avoiding direct fights. Make no mistake, however, more than anything Sith despise weakness, and Sith Inquisitors are more than capable of defending themselves.
Attributes: Agility d6, Smarts d10, Spirit d10, Strength d6, Vigor d6 Skills: Control d10, Sense d12, Alter d10; Fighting d6, Intimidate d8, Investigate d10, Knowledge (the Force) d4, Notice d10, Shooting d6, Streetwise d10, Taunt d8 Pace: 6; Dodge: 5; Parry: 7; Toughness: 5 Dark Side Score: 10 Hindrances: Touched by the Dark Side, Vengeful Edges: Craft Lightsaber, Force Focus (Sense), Force Sensitive, Force Training x2, Investigator, Killer Instinct, Sith Tradition, Sense Expert, Strong Willed Gear: Lightsaber, utility belt Powers: boost, deflect, enhanced senses, farsight, fear, mind reading, mind trick, move object, sense Force
# SITH VANGUARD
Sith Vanguard are warriors who fight at the forefront of Sith forces. They usually lead a group of Sith darktroopers, and seek to crush their enemies through sheer force of arms.
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d8, Vigor d8 Skills: Control d10, Sense d10, Alter d10; Fighting d6, Intimidate d6, Knowledge (battle) d8, Knowledge (the Force) d6, Notice d6, Repair d4, Shooting d6 Pace: 6; Dodge: 5; Parry: 9; Toughness: 14 (8) Dark Side Score: 10 Hindrances: Arrogant, Touched by the Dark Side, Vengeful Edges: Block, Command, Craft Lightsaber, Improved Craft Lightsaber, Force Focus (Control, Alter), Force Sensitive, Force Training x2, Sith Tradition, Soldier, Sweep Gear: Heavy Sith battle armor, lightsaber, utility belt Powers: battle mind, boost, deflect, Force resilience, Force sight, Force slam, move object, sense Force, smite,
# SITH LORD
There is no "typical" Sith Lord. Each one is a unique individual of Legendary darkness and evil. As a starting point, select one of the advanced Sith templates above (Adept, Assassin, Inquisitor, Marauder, or Vanguard), then increase all Traits by a die type or two, and add a few Legendary Edges, a couple more Force Training Edges (and a half dozen powers), and a half dozen or so more Edges. That's a weak Sith Lord.
# THE SITH EMPEROR
Yeah, wouldn't you like to know. Just keep in mind he's as powerful as any two or three other Sith Lords.
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