Post by gamedave on Apr 15, 2012 16:14:27 GMT -5
Following are some working notes for The Heroic Edge! They make more sense if you have some familiarity with previous iterations of the game. I'll be continuing to work on these.
Scale Modifier
Cosmic +6
Mythic +5
Titanic +4
Legendary +3
Epic +2
Heroic +1
Normal +0
Marginal -1
Minimal -2
Rank Modifer
Awesome* +4
Superb +3
Great +2
Good +1
Fair +0
Mediocre -1
Poor -2
Terrible -3
Awful* -4
*Abilities cannot normally achieve these Ranks
CHARACTER TRAITS
1. Hero Score (+1 Edge if higher than opponent)
- Begin with Hero Score of 1
- Number of Hero Moves per Session equal to Hero Score
2. Abilities & Super-Abilities (+1 Edge if same Scale and Rank is higher than opponent; +/-1 Edge per Scale difference)
- Begin with 1 Open Ability (Narrow Great Normal (+0) or Medium Fair Normal (+0))
- Rated by Scale and Rank
- Cost by Rating and Breadth (Narrow, Medium, Broad)
3. Gifts
- Begin with 1 Origin Gift (Medium) OR +50 CP
- Begin with 1 Open Gift (Medium or Narrow)
- Not Rated
- Narrative, role-playing, and story benefits
- Cost by Breadth (Narrow, Medium, Broad)
4. Flaws (-1 or more Edges, depending on Flaw, if applicable; +1 Action Token each Scene a Flaw creates a significant hindrance)
- Must have at least 1, but you can have as may as you want
- May have explicit mechanical penalties, or narrative, role-playing and story complications
5. Calling (+1 Action Point in any Scene where you Answer the Call)
- 1 Calling (but you can change it in between Sessions)
- If you use your Hero Move to Answer the Call, you gain 2 benefits!
6. Tags (+1 Action Point in any Scene where you apply a Tag)
- Begin with 1 Tag
- Additional number of Tags may not exceed Hero Score
7. Feats
- Begin with 1 Open Feat (Medium or Narrow)
- 1 Free Feat Check per Session
Character Creation/Advancement
TRAIT XP
FEAT CHECK
--Narrow 1
--Medium 5
--Broad 10
FEAT
--Narrow 5
--Medium 20
--Broad 40
GIFT
--Narrow 25
--Medium 50
--Broad 100
ABILITY
--Narrow 25 + 5xRank + 25xScale
--Medium 50 + 10xRank + 50xScale
--Broad 100 + 20xRank + 100xScale
SUPER-ABILITY
--Narrow 50 + 5xRank + 25xScale
--Medium 100 + 10xRank + 50xScale
--Broad 200 + 20xRank + 50xScale
DIE MECHANIC
4dF (-1, 0, +1) +/- Edges
1. Miscellaneous Edge modifiers, if any
2. -1 Edge (or more!) if you have an applicable Flaw (see specific Flaw)
3. +/-1 Edge per step in Scale difference (Remember to include miscellaneous Scale modifiers)
4. If the same Scale, +1 Edge if your Rank is higher, -1 Edge if your Rank is lower (Remember to include Trauma penalties and miscellaneous Rank modifiers)
5. -1 Edge per Injury
6. If you have a higher Hero Score, +1 Edge; if your Hero Score is lower, -1 Edge
7. Dramatic License: Change 1 Die by 1 step (-1 to 0 or 0 to +1)
8. Spend an Action Point: Change 1 Die by 1 step (-1 to 0 or 0 to +1)
9. Hero Move: Change all Dice to +1 (total +4)!
RESULT ROLL
Awesome +4
Superb +3
Great +2
Good +1
Fair +0
Mediocre -1
Poor -2
Terrible -3
Awful -4
Static Effects
As above, but ignore Trauma penalties and Steps 5 through 9.
ACTION POINT
1. Change a die by one step (-1 to 0, 0 to +1)
2. Soak a "Box" of Damage
3. Stunt (use a Feat for one Action)
4. Plot Point (minor)
HERO MOVE
1. Change all Dice to +1 (+4 total)! This can be done after the roll, but before any effects are resolved.
2. Increase one Ability by +1 Scale for 1 Action
3. Ignore all Injury Effects for 1 Action
4. Ignore all Trauma Effects for 1 Scene
5. Plot Point (major)
6. Gain 2 Action Point benefits
7. Extra Second Wind
8. Extra Free Feat Check
9. Other
TRAUMA
Trauma is a Static Effect. Attack Roll result + Effect Level = Points of Trauma. A total of 0 still hurts - inflicts 1 point of Trauma to Just My Pride, but if that Level is already filled, it does no additional Trauma. Extras have 1 Point of Trauma per Level. Sidekicks have 2 Points of Trauma per Level. Heroes & Villains have 3 Points per Level. If you take any Trauma in a Trauma Level, you suffer the associated penalty to all Ability Rolls, but not to Static Effects. Mark off Points of Trauma with a single slash.
Lethal Trauma: Lethal Trauma (guns, knives, fire, etc.) is nasty. It inflicts Wounds - mark them off with an X. If Lethal Trauma Effect is less than +1, it still inflicts 1 Wound. When you take a Wound, mark off the first Trauma "box" with an X - even if it already has a slash; Wounds overwrite non-Lethal Trauma. If you overwrite Trauma with a Wound, "push" the non-Lethal Trauma down by an equal number (i.e, if you overwrite 2 points of Trauma with Wounds, add 2 points of Trauma to the end of your track). If all the Trauma in a Level is filled with Wounds, you also take an Injury. You suffer a -1 Edge per Injury to all Ability rolls.
Trauma
Just My Pride Banged Up (-1R) Clobbered (-2R) Death's Door (-3R)
O O O O O O O O O O O O
O (-1E) O (-2E) O (-3E) O (-4E)
Example: Captain Awesome hits Evil Pete, with a total Attack Roll Result of +2. Captain Awesome has an Awesome Shield which gives him a +1 Edge to Trauma Effects. Neither has any applicable Flaws. Captain Awesome has Heroic (+1) Awesome Brawn, while Evil Petey has Heroic (+1) Good Brawn. That's +2 Edge for the Attack Roll result, +1 Edge for the shield, and +1 Edge because CA's Brawn is in the same Scale but higher Rank. Total: 4 points of Trauma. If Evil Petey has no Trauma, his Just My Pride level is filled, and he takes a point of Trauma in his Banged Up level, and now has a -1 Rank penalty to all rolls he makes. If Captain Awesome had stabbed Evil Pete,
Scale Modifier
Cosmic +6
Mythic +5
Titanic +4
Legendary +3
Epic +2
Heroic +1
Normal +0
Marginal -1
Minimal -2
Rank Modifer
Awesome* +4
Superb +3
Great +2
Good +1
Fair +0
Mediocre -1
Poor -2
Terrible -3
Awful* -4
*Abilities cannot normally achieve these Ranks
CHARACTER TRAITS
1. Hero Score (+1 Edge if higher than opponent)
- Begin with Hero Score of 1
- Number of Hero Moves per Session equal to Hero Score
2. Abilities & Super-Abilities (+1 Edge if same Scale and Rank is higher than opponent; +/-1 Edge per Scale difference)
- Begin with 1 Open Ability (Narrow Great Normal (+0) or Medium Fair Normal (+0))
- Rated by Scale and Rank
- Cost by Rating and Breadth (Narrow, Medium, Broad)
3. Gifts
- Begin with 1 Origin Gift (Medium) OR +50 CP
- Begin with 1 Open Gift (Medium or Narrow)
- Not Rated
- Narrative, role-playing, and story benefits
- Cost by Breadth (Narrow, Medium, Broad)
4. Flaws (-1 or more Edges, depending on Flaw, if applicable; +1 Action Token each Scene a Flaw creates a significant hindrance)
- Must have at least 1, but you can have as may as you want
- May have explicit mechanical penalties, or narrative, role-playing and story complications
5. Calling (+1 Action Point in any Scene where you Answer the Call)
- 1 Calling (but you can change it in between Sessions)
- If you use your Hero Move to Answer the Call, you gain 2 benefits!
6. Tags (+1 Action Point in any Scene where you apply a Tag)
- Begin with 1 Tag
- Additional number of Tags may not exceed Hero Score
7. Feats
- Begin with 1 Open Feat (Medium or Narrow)
- 1 Free Feat Check per Session
Character Creation/Advancement
TRAIT XP
FEAT CHECK
--Narrow 1
--Medium 5
--Broad 10
FEAT
--Narrow 5
--Medium 20
--Broad 40
GIFT
--Narrow 25
--Medium 50
--Broad 100
ABILITY
--Narrow 25 + 5xRank + 25xScale
--Medium 50 + 10xRank + 50xScale
--Broad 100 + 20xRank + 100xScale
SUPER-ABILITY
--Narrow 50 + 5xRank + 25xScale
--Medium 100 + 10xRank + 50xScale
--Broad 200 + 20xRank + 50xScale
DIE MECHANIC
4dF (-1, 0, +1) +/- Edges
1. Miscellaneous Edge modifiers, if any
2. -1 Edge (or more!) if you have an applicable Flaw (see specific Flaw)
3. +/-1 Edge per step in Scale difference (Remember to include miscellaneous Scale modifiers)
4. If the same Scale, +1 Edge if your Rank is higher, -1 Edge if your Rank is lower (Remember to include Trauma penalties and miscellaneous Rank modifiers)
5. -1 Edge per Injury
6. If you have a higher Hero Score, +1 Edge; if your Hero Score is lower, -1 Edge
7. Dramatic License: Change 1 Die by 1 step (-1 to 0 or 0 to +1)
8. Spend an Action Point: Change 1 Die by 1 step (-1 to 0 or 0 to +1)
9. Hero Move: Change all Dice to +1 (total +4)!
RESULT ROLL
Awesome +4
Superb +3
Great +2
Good +1
Fair +0
Mediocre -1
Poor -2
Terrible -3
Awful -4
Static Effects
As above, but ignore Trauma penalties and Steps 5 through 9.
ACTION POINT
1. Change a die by one step (-1 to 0, 0 to +1)
2. Soak a "Box" of Damage
3. Stunt (use a Feat for one Action)
4. Plot Point (minor)
HERO MOVE
1. Change all Dice to +1 (+4 total)! This can be done after the roll, but before any effects are resolved.
2. Increase one Ability by +1 Scale for 1 Action
3. Ignore all Injury Effects for 1 Action
4. Ignore all Trauma Effects for 1 Scene
5. Plot Point (major)
6. Gain 2 Action Point benefits
7. Extra Second Wind
8. Extra Free Feat Check
9. Other
TRAUMA
Trauma is a Static Effect. Attack Roll result + Effect Level = Points of Trauma. A total of 0 still hurts - inflicts 1 point of Trauma to Just My Pride, but if that Level is already filled, it does no additional Trauma. Extras have 1 Point of Trauma per Level. Sidekicks have 2 Points of Trauma per Level. Heroes & Villains have 3 Points per Level. If you take any Trauma in a Trauma Level, you suffer the associated penalty to all Ability Rolls, but not to Static Effects. Mark off Points of Trauma with a single slash.
Lethal Trauma: Lethal Trauma (guns, knives, fire, etc.) is nasty. It inflicts Wounds - mark them off with an X. If Lethal Trauma Effect is less than +1, it still inflicts 1 Wound. When you take a Wound, mark off the first Trauma "box" with an X - even if it already has a slash; Wounds overwrite non-Lethal Trauma. If you overwrite Trauma with a Wound, "push" the non-Lethal Trauma down by an equal number (i.e, if you overwrite 2 points of Trauma with Wounds, add 2 points of Trauma to the end of your track). If all the Trauma in a Level is filled with Wounds, you also take an Injury. You suffer a -1 Edge per Injury to all Ability rolls.
Trauma
Just My Pride Banged Up (-1R) Clobbered (-2R) Death's Door (-3R)
O O O O O O O O O O O O
O (-1E) O (-2E) O (-3E) O (-4E)
Example: Captain Awesome hits Evil Pete, with a total Attack Roll Result of +2. Captain Awesome has an Awesome Shield which gives him a +1 Edge to Trauma Effects. Neither has any applicable Flaws. Captain Awesome has Heroic (+1) Awesome Brawn, while Evil Petey has Heroic (+1) Good Brawn. That's +2 Edge for the Attack Roll result, +1 Edge for the shield, and +1 Edge because CA's Brawn is in the same Scale but higher Rank. Total: 4 points of Trauma. If Evil Petey has no Trauma, his Just My Pride level is filled, and he takes a point of Trauma in his Banged Up level, and now has a -1 Rank penalty to all rolls he makes. If Captain Awesome had stabbed Evil Pete,