|
Post by gamedave on Mar 31, 2013 13:23:05 GMT -5
Note: Yes, I know some of the following info contradicts what I've previously said about the Knight of the Raven prestige class. Sorry. Use this info instead
KNIGHT OF THE RAVEN REQUIREMENTS Alignment: Any good Base Attack Bonus: +4 Spellcasting: Ability to cast 1st-level divine spells Special: Must meet an existing knight on friendly terms and then spend an overnight prayer vigil in the chapel of Ravenloft Hit Die: d8 Class Skills: Diplomacy, Knowledge (local), Knowledge (religion), Perception, Spellcraft, Survival Skill Ranks per Level: 2 + Int modifier
|
|
|
Post by gamedave on Mar 31, 2013 13:45:18 GMT -5
1ST LEVEL Base Attack Bonus +1 Fort Save +2 Ref Save +0 Will Save +2
Aura of Good (Ex): The power of a Knight of the Raven's aura of good is equal to her Knight of the Raven level.
Raven Harrier (Ex): At 1st level, you call a celestial raven into your service. This creature aids you in combat by distracting foes, and it gains additional abilities as you advance in level. Its statistics are normal for a raven (Bestiary p. 133) with the celestial template (Bestiary p.294), except as noted here. Your raven's hit point total equals one-half of your full normal hit points. For the purpose of effects related to number of Hit Dice (including the benefits of the celestial template), use your HD total. The raven uses your base saving throw bonuses plus its ability score modifiers (Fort -1, Ref +2, Will +2). It has an Intelligence score of 3 Your raven is actually a celestial spirit that has taken on a mortal form. If the mortal form is killed, your raven reappears in a new mortal form at the next dawn. You suffer no penalties should your raven's mortal form fall in battle.
Your raven harrier has the following special abilities.
Harry (Ex): As a swift action, you can command your raven harrier to distract a single opponent within 30 feet of you. The raven enters that opponent's space. The target must then make a Will save (DC 10 + 1/2 your class level + your Cha modifier). If the save fails, that opponent takes a -2 penalty to its AC for 1 round.
Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a raven harrier takes no damage if it makes its saving throw and half damage even if the saving throw fails.
Incredible Agility (Ex): Your raven harrier never provokes attacks of opportunity for moving into an opponent's square or leaving a threatened area.
Speak with Ravens (Su): You have the ability to speak with ravens, including raven familiars and your own raven harrier. If a raven has an Intelligence score above 2, you can communicate with it as you would with a (possibly rather stupid) human, using a language you both share. If the raven has animal intelligence (Int 1 or 2), you can communicate with it as if you were using the speak with animals spell, though this ability does not have a duration.
Spellcasting: At each level above 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spell-casting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Knight of the Raven, you must decide to which class to add each level for the purposes of determining spells per day, caster level, and spells known.
Undead Foe (Su): A Knight of the Raven's class levels stack with those of classes that grant the ability to smite or channel positive energy, but only for the purpose of damaging undead.
|
|
|
Post by gamedave on Mar 31, 2013 14:04:20 GMT -5
2ND LEVEL
BAB +2 Fort Save +3 Ref Save +0 Will Save +0
Smite Undead 1/day (Su): Once per day, a Knight of the Raven can call out to the powers of good to aid in her struggle against the undead. As a swift action, the Knight of the Raven chooses one target with sight to smite. If this target is undead, the Knight of the Raven adds her Charisma bonus (if any) to her attack rolls and adds twice her Knight of the Raven level to all damage rolls against the target of her smite. Smite undead bypasses any DR the creature might possess.
In addition, while smite undead is in effect, the Knight of the Raven gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the Knight of the Raven targets a creature that is not undead, the smite is wasted with no effect.
The smite undead effect remains until the target of the smite is destroyed or the next time the Knight of the Raven rests and regains her uses of this ability. For every two levels beyond 2nd, the Knight of the Raven may smite undead one additional time per day to a maximum of five times per day at 10th level.
If a Knight of the Raven has levels in another class which grants a similar smite ability (such as a paladin's smite evil ability) which affects undead, that class' level stacks with the Knight of the Raven's class levels for the purposes of determining the damage bonus.
Spellcasting: +1 caster level
|
|
|
Post by gamedave on Mar 31, 2013 14:35:47 GMT -5
3RD LEVEL BAB +3 Fort Save +3 Ref Save +1 Will Save +3
Channel Positive Energy (Su): When a Knight of the Raven reaches 3rd level, she gains the supernatural ability to channel positive energy like a cleric. If she already has the ability to channel positive energy from another class, her Knight of the Raven class levels stack with that class to determine the uses per day and effects of channeling positive energy. If she does not already have the ability to channel positive energy, she uses her class level as her effective cleric level, and may channel positive energy a number of times per day equal to 3 + her Charisma modifier.
Raven Harrier Baffle (Su): When you reach 3rd level, you can command your raven harrier to prevent an opponent from taking advantage of lapses in your defenses. If at the start of your opponent's turn the raven is in its space, the opponent must make a Will save (DC 10 + 1/2 your class level + your Cha modifier). If the save fails, that opponent cannot make attacks of opportunity for 1 round.
Sun Domain (Su): At 3rd level, a Knight of the Raven gains access to the Sun domain. Her Knight of the Raven class levels count as cleric levels for the purposes of determining access to the domains granted powers and their effects. If she already has access to the Sun domain, she gains +2 cleric levels for the purposes of determining the effects and number of uses of the domain's granted powers.
If she does not have cleric levels, she can use the granted powers of the Sun domain normally. She adds the Sun domain's spells to her class's spell list. If she is a spontaneous spellcaster such as an oracle, then she can select a Sun domain spell whenever you have the option to choose a new known spell. Once you know the domain spell, you can cast it freely.
Spellcasting: +1 level of existing divine spellcasting class
|
|