Post by gamedave on Sept 1, 2014 9:31:28 GMT -5
GALAXY HUNTERS
In our near future, Earth is invaded and conquered by an alien race known as the Iridians. Powerful beings partially composed of coherent energy, the Iridians wield technology beyond human comprehension, which they use to enslave the galaxy. The Iridians reinforce their total mastery of their galactic empire, the Iridium, by uprooting and deporting whole planetary populations, scattering them across the galaxy. For the dozens of races conquered by the Iridium, their distant homeworlds become legends and myths, if not entirely forgotten.
However, the addition of humans to the Iridium unbalances it. Endlessly adaptable, with a unique mix of individual drive and collaborative ability, the humans serve as a final catalyst that brings together several simmering currents of rebellion. The Iridian Wars take decades, but eventually the Iridium is overthrown, and the Iridians themselves driven to seeming extinction. However, the cost of the wars is high - the collapse of civilization as the galaxy knows it. Much of the Iridians' technology is lost, and many planets descend into barbarity.
It is now a century after the end of the Iridian Wars. The galaxy is beginning to climb out of the Dark Age following the collapse of the Iridium.
In the Galactic Core, the Federated Worlds, the Hegemony, the Technocracy, and Unity have established interstellar states, and compete with each other in their efforts to rebuild and re-explore the galaxy. Core worlds have regular interstellar trade and travel, some form of law and order, and have thoroughly explored their systems and nearby Hyperspace Jump Points.
Beyond the Core lies the vast Fringe, the majority of the galaxy which has still not recovered from the Dark Age. Planets in the Fringe vary from near-Core levels of star-faring civilization to stone age technology, and everywhere in-between. Even planets with space travel often have not thoroughly explored the rest of their star system - sometimes not even their own planet. The Hyperspace Jump Points of the Fringe are only partially mapped, at best. Tens of thousands of systems remain unknown.
And some of these systems contain remains of the Precursors. Long-vanished races, older and more powerful than even the Iridians, the Precursors have left artifacts scattered throughout the galaxy. Precursor artifacts are rare, powerful, valuable - and dangerous. A specialized trade has grown up around the recovery and sale of these artifacts.
Freelance archaeologists, tomb raiders, crews just struggling to survive, explorers, rogues, and occasionally Big Damn Heroes, they are:
THE GALAXY HUNTERS
In our near future, Earth is invaded and conquered by an alien race known as the Iridians. Powerful beings partially composed of coherent energy, the Iridians wield technology beyond human comprehension, which they use to enslave the galaxy. The Iridians reinforce their total mastery of their galactic empire, the Iridium, by uprooting and deporting whole planetary populations, scattering them across the galaxy. For the dozens of races conquered by the Iridium, their distant homeworlds become legends and myths, if not entirely forgotten.
However, the addition of humans to the Iridium unbalances it. Endlessly adaptable, with a unique mix of individual drive and collaborative ability, the humans serve as a final catalyst that brings together several simmering currents of rebellion. The Iridian Wars take decades, but eventually the Iridium is overthrown, and the Iridians themselves driven to seeming extinction. However, the cost of the wars is high - the collapse of civilization as the galaxy knows it. Much of the Iridians' technology is lost, and many planets descend into barbarity.
It is now a century after the end of the Iridian Wars. The galaxy is beginning to climb out of the Dark Age following the collapse of the Iridium.
In the Galactic Core, the Federated Worlds, the Hegemony, the Technocracy, and Unity have established interstellar states, and compete with each other in their efforts to rebuild and re-explore the galaxy. Core worlds have regular interstellar trade and travel, some form of law and order, and have thoroughly explored their systems and nearby Hyperspace Jump Points.
Beyond the Core lies the vast Fringe, the majority of the galaxy which has still not recovered from the Dark Age. Planets in the Fringe vary from near-Core levels of star-faring civilization to stone age technology, and everywhere in-between. Even planets with space travel often have not thoroughly explored the rest of their star system - sometimes not even their own planet. The Hyperspace Jump Points of the Fringe are only partially mapped, at best. Tens of thousands of systems remain unknown.
And some of these systems contain remains of the Precursors. Long-vanished races, older and more powerful than even the Iridians, the Precursors have left artifacts scattered throughout the galaxy. Precursor artifacts are rare, powerful, valuable - and dangerous. A specialized trade has grown up around the recovery and sale of these artifacts.
Freelance archaeologists, tomb raiders, crews just struggling to survive, explorers, rogues, and occasionally Big Damn Heroes, they are:
THE GALAXY HUNTERS