Post by gamedave on Nov 17, 2014 22:54:27 GMT -5
Members of a JumpTeam are created using the standard rules from Savage Worlds Deluxe Edition and the Science Fiction companion, with the following exceptions.
RACES
'al'ishyae
'al'ishyae are aquatic humanoids. They are taller and slimmer than humans, with large, dark eyes, sleek bodies covered with gray micro-hairs, and webbed hands and feet. They are generally playful, and enjoy both physical humor and elaborate word-play (which tragically does not translate well into Galactic Basic).
Use the traits for the "Aquarian" in the Science Fiction Companion.
Aurax
As per the Science Fiction Companion and The Last Parsec Primer.
Balakree
The balakree are winged humanoids from a low-gravity world. They have six limbs - two legs, two arms, and two wings. Balakree tend to be highly individualistic and value personal autonomy above all. However, they are capable of forming close bonds with members of a sept - a small group of companions.
Use the traits for the "Avion" in the Science Fiction Companion.
Deader (Parasteen)
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
Elestrianian
Elestrianians are humanoids who evolved from mobile plant-like creatures. They appear eerily similar to humans, but with hairless, oddly colored and textured skin, and iridescent, multi-colored eyes. They tend to have gentle, easy-going personalities, and are willing to bend with the wind, wherever it blows.
Use the traits for the "Floran" in the Science Fiction Companion.
Fah
Fah are small, nimble creatures covered with fuzzy brown or black hair. Though they are frail compared to the other races of the galaxy, their cheerful optimism (or wily cunning) gives them a "never say die" attitude that makes them more than a match for creatures twice their size. Fah are also inveterate gamblers - with uncanny luck. Never bet against a fah.
Use the traits for "Half-Folk" in the Savage Worlds Deluxe corebook.
Horvath
The horvath are short, stout, hardy humanoids who evolved as a semi-subterranean race. They have large eyes, oversized hands, and hairy bodies. They somewhat resemble the moles of Old Earth. Horvath tend to be gruff and reserved around strangers, but warm and physically affectionate with friends and family.
Use the traits for "Dwarves" in the Savage Worlds Deluxe corebook.
Human
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
Ilustriunian
The ilustriunians co-evolved with the elestrianians, but are much more mammalian. They share the iridescent, multi-colored eyes with the elestrianians, but are shorter and slimmer, with green skin and long, flowing hair. Their personalities also resemble those of the elestrianians, but they tend to be much more active - they want to stay ahead of the blowing wind. The ilustriunians' native technology was largely bio-technology, and they have a good deal of trouble dealing with inorganic machines.
Use the traits for "Elves" in the Savage Worlds Deluxe corebook.
Kalian
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
K'ho
As per the "Yeti" in the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
K!K!K!Tr!X Rogue
The K!K!K!Tr!X are a race of humanoid insects. They have a hive mentality, with no sense of individualism. However, for unknown reasons, occasionally a K!K!K!Tr!X will develop a sense of individual identity, and leave its hive to explore and try to make sense of its alien emotions.
Use the traits for the "Insectoid" in the Science Fiction Companion.
Mord
The mord were the first race enslaved by the Idrians, and had become fairly well integrated into the Idrium. They were used as warriors against the Iridium's enemies and taskmasters over their slaves. The mord largely sided with the rebels in the Idrian Wars, but other races still harbor a deep distrust of them. Physically, mord are humanoids who are somewhat larger and stronger than humans, with hairless gray skin laced by swirling black lines, and red eyes.
Use the traits for "Half-Orcs" in the Savage Worlds Deluxe corebook.
Rakashan
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i], except that their Racial Enemy is the T'sarn.
Servo
"Servo" is the common nickname in the Fringe for robots, androids, bioroids, and similar constructs. Servos come in a bewildering variety throughout the galaxy, from service 'bots to war machines to pleasure models. Their status in the Fringe also varies wildly from world to world, from property to free citizens.
Use the traits for the "Construct" in the Science Fiction Companion and The Last Parsec Primer.
Serran
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
T'sarn
The t'sarn evolved on the same homeworld as the rakashans, who nearly hunted them to extinction before the Idrium scattered them both across the galaxy. Many other races, especially humans, expect t'sarn to have cold-blooded personalities to match their physiology, but they actually tend to be warm, outgoing, and compassionate - except when it comes to the rakashans, who they will usually attack on sight.
Use the traits for the "Saurian" in the Science Fiction Companion.
EDGES
The following Edges are not available: Rich, Filthy Rich, Cyber-Tolerant, Cyborg, and Geared Up. The only Arcane Background available is Psionics. In addition, the following two Edges are available.
Android
Requirements: Construct
Your Servo hero is designed to look and feel organic. Your Hero can only hold 4 points of Robot Modifications, but it requires a medical examination or sophisticated sensors to distinguish him from members of the race he is designed to resemble.
Cyborg
Requirements: Novice
Cyborgs are humans (or other organic species) who have been augmented with mechanical parts. Sometimes this is done by choice; sometimes it's the only way to save a badly wounded but still valuable asset.
The character has up to $10,000 worth of cyberwear. Any money not spent when this Edge is taken is lost. The character is still limited by her normal Maximum Strain.
A cyborg's modifications are obvious, and most other organic beings find them ugly and even a bit frightening. A cyborg suffers a -2 Charisma when dealing with most other organic species.
Modded Out
Requirements: Novice, Construct
A construct with this edge has been heavily modded out. You have up to $10,000 worth of robotic modifications. Any money not spent when this Edge is taken is lost. A modded out construct becomes more complex and difficult to maintain repair. All Repair rolls made on a construct with this Edge have a -1 penalty (in addition to any other penalties which apply).
GEAR
Members of a JumpTeam begin with a comlink and $1000 worth of other gear. JumpCorp supplies common items such as rations and fuel for the JumpTeam's ship.
RACES
'al'ishyae
'al'ishyae are aquatic humanoids. They are taller and slimmer than humans, with large, dark eyes, sleek bodies covered with gray micro-hairs, and webbed hands and feet. They are generally playful, and enjoy both physical humor and elaborate word-play (which tragically does not translate well into Galactic Basic).
Use the traits for the "Aquarian" in the Science Fiction Companion.
Aurax
As per the Science Fiction Companion and The Last Parsec Primer.
Balakree
The balakree are winged humanoids from a low-gravity world. They have six limbs - two legs, two arms, and two wings. Balakree tend to be highly individualistic and value personal autonomy above all. However, they are capable of forming close bonds with members of a sept - a small group of companions.
Use the traits for the "Avion" in the Science Fiction Companion.
Deader (Parasteen)
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
Elestrianian
Elestrianians are humanoids who evolved from mobile plant-like creatures. They appear eerily similar to humans, but with hairless, oddly colored and textured skin, and iridescent, multi-colored eyes. They tend to have gentle, easy-going personalities, and are willing to bend with the wind, wherever it blows.
Use the traits for the "Floran" in the Science Fiction Companion.
Fah
Fah are small, nimble creatures covered with fuzzy brown or black hair. Though they are frail compared to the other races of the galaxy, their cheerful optimism (or wily cunning) gives them a "never say die" attitude that makes them more than a match for creatures twice their size. Fah are also inveterate gamblers - with uncanny luck. Never bet against a fah.
Use the traits for "Half-Folk" in the Savage Worlds Deluxe corebook.
Horvath
The horvath are short, stout, hardy humanoids who evolved as a semi-subterranean race. They have large eyes, oversized hands, and hairy bodies. They somewhat resemble the moles of Old Earth. Horvath tend to be gruff and reserved around strangers, but warm and physically affectionate with friends and family.
Use the traits for "Dwarves" in the Savage Worlds Deluxe corebook.
Human
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
Ilustriunian
The ilustriunians co-evolved with the elestrianians, but are much more mammalian. They share the iridescent, multi-colored eyes with the elestrianians, but are shorter and slimmer, with green skin and long, flowing hair. Their personalities also resemble those of the elestrianians, but they tend to be much more active - they want to stay ahead of the blowing wind. The ilustriunians' native technology was largely bio-technology, and they have a good deal of trouble dealing with inorganic machines.
Use the traits for "Elves" in the Savage Worlds Deluxe corebook.
Kalian
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
K'ho
As per the "Yeti" in the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
K!K!K!Tr!X Rogue
The K!K!K!Tr!X are a race of humanoid insects. They have a hive mentality, with no sense of individualism. However, for unknown reasons, occasionally a K!K!K!Tr!X will develop a sense of individual identity, and leave its hive to explore and try to make sense of its alien emotions.
Use the traits for the "Insectoid" in the Science Fiction Companion.
Mord
The mord were the first race enslaved by the Idrians, and had become fairly well integrated into the Idrium. They were used as warriors against the Iridium's enemies and taskmasters over their slaves. The mord largely sided with the rebels in the Idrian Wars, but other races still harbor a deep distrust of them. Physically, mord are humanoids who are somewhat larger and stronger than humans, with hairless gray skin laced by swirling black lines, and red eyes.
Use the traits for "Half-Orcs" in the Savage Worlds Deluxe corebook.
Rakashan
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i], except that their Racial Enemy is the T'sarn.
Servo
"Servo" is the common nickname in the Fringe for robots, androids, bioroids, and similar constructs. Servos come in a bewildering variety throughout the galaxy, from service 'bots to war machines to pleasure models. Their status in the Fringe also varies wildly from world to world, from property to free citizens.
Use the traits for the "Construct" in the Science Fiction Companion and The Last Parsec Primer.
Serran
As per the Science Fiction Companion and [/i]The Last Parsec Primer[/i].
T'sarn
The t'sarn evolved on the same homeworld as the rakashans, who nearly hunted them to extinction before the Idrium scattered them both across the galaxy. Many other races, especially humans, expect t'sarn to have cold-blooded personalities to match their physiology, but they actually tend to be warm, outgoing, and compassionate - except when it comes to the rakashans, who they will usually attack on sight.
Use the traits for the "Saurian" in the Science Fiction Companion.
EDGES
The following Edges are not available: Rich, Filthy Rich, Cyber-Tolerant, Cyborg, and Geared Up. The only Arcane Background available is Psionics. In addition, the following two Edges are available.
Android
Requirements: Construct
Your Servo hero is designed to look and feel organic. Your Hero can only hold 4 points of Robot Modifications, but it requires a medical examination or sophisticated sensors to distinguish him from members of the race he is designed to resemble.
Cyborg
Requirements: Novice
Cyborgs are humans (or other organic species) who have been augmented with mechanical parts. Sometimes this is done by choice; sometimes it's the only way to save a badly wounded but still valuable asset.
The character has up to $10,000 worth of cyberwear. Any money not spent when this Edge is taken is lost. The character is still limited by her normal Maximum Strain.
A cyborg's modifications are obvious, and most other organic beings find them ugly and even a bit frightening. A cyborg suffers a -2 Charisma when dealing with most other organic species.
Modded Out
Requirements: Novice, Construct
A construct with this edge has been heavily modded out. You have up to $10,000 worth of robotic modifications. Any money not spent when this Edge is taken is lost. A modded out construct becomes more complex and difficult to maintain repair. All Repair rolls made on a construct with this Edge have a -1 penalty (in addition to any other penalties which apply).
GEAR
Members of a JumpTeam begin with a comlink and $1000 worth of other gear. JumpCorp supplies common items such as rations and fuel for the JumpTeam's ship.