|
Post by gamedave on May 31, 2017 11:39:36 GMT -5
We will do official character creation on Tuesday, June 6. I really want us to do this collaboratively, so that we make sure all of the characters fit together in at least a semi-cohesive party, and that characters don't step on each others' toes. For example, I'd like to avoid having multiple characters with the same Edge or Hindrance. If you want to pre-build, that's fine, just be prepared to possibly modify your character in light of other PCs. BooksThe following two books are fully legal: - Savage Worlds Deluxe
- Deadlands: Reloaded Player's Guide
Material from the following books is potentially available, but run it by me first. These are "Plot Point" campaign books that include a "meta-plot" that I'm not using, and some of the material is the direct result of the meta-plot, or is really only relevant to that particular Plot Point campaign. In particular, I'm not using the revised rules for Blessed characters in the later books. - DL:R: The Flood
- DL: R: The Last Sons
- DL: R: Stone and a Hard Place Player's Guide
- DL: R: Good Intentions Player's Guide
NOTE: The "Player's Guides" above are all available as free PDFs from DriveThruRPG and RPGNow. I'd suggest everyone get a copy of the SWD Explorer's Edition in PDF and/or hard copy - it's only $10 (it's not necessary to play, though). The first two Plot Point campaign books listed above were released before Pinnacle started doing the free Player's Guides, so they don't have them. I strongly recommend you don't buy those (or pirate them...) - most of the material is irrelevant to a player, and even though I'm not using the campaigns as such, I'm probably going to use some material from those books. I will try to post player-relevant info from those books over the next week.
|
|
|
Post by gamedave on May 31, 2017 12:32:22 GMT -5
Highlighted Setting Rules:
Guts, Grit, and Fear Unlike SWD core, DL: R uses the Guts skill for Fear checks. This is a Spirit-linked skill. Since DL:R is a horror game, there are going to be a lot of Fear checks. You really want to have at least a d4 in Guts. Also, be aware that Fear checks in DL: R are almost always going to have a penalty. Grit helps a bit here. Every character has 1 Grit per Rank (Novice, Seasoned, etc.) Edges and Hindrances can further modify this. Characters have a bonus to Fear checks equal to their Grit.
Guns- Double-Tap and Fannin' the Hammer The Double-Tap and Rapid Attack maneuvers work a bit differently in DL: R than they do in SWD core.
Double-action revolvers, and ONLY double-action revolvers, can be used to Double-Tap. You fire two bullets and get one Shooting roll at +1, and +1 damage if you hit. Unless you're conserving ammo, there's no reason not to always Double-Tap with a double-action revolver. Of course, a six-shooter by definition only has six shots, so you maybe do want to conserve ammo. Be a shame to be facin' down a fearsome critter armed with only an empty six-shooter. Be a real shame...
Single-action revolvers, and ONLY single-action revolvers, can be used to "fan the hammer". You fire up to six bullets, and roll one Shooting die per bullet and a single Wild Die (which can replace any one Shooting die), all at -4. Edges can reduce this penalty. Also, if a Shooting die comes up a 1 or a 2, and that roll misses, you may hit an Innocent Bystander. Finally, and this should be self-evident but some munchkin is gonna claim it ain't in the rules: you need a free hand to fan the hammer, in addition to the hand your usin' to hold your six-shooter. The "fannin' the hammer" maneuver replaces the Rapid Attack maneuver from SWD core for ranged weapons.
If you attack with a melee weapon, you can still use the Rapid Attack maneuver from SWD core. You roll up to three Fighting dice and a single Wild Die, all at -4. Each Fighting die can target a different enemy adjacent to you. You also suffer a -2 penalty to Parry until the beginning of your next turn.
Guns - Reloading Unless a gun has a Reload 2 or more, you can reload it in a single action. You can even fire in the same turn, with a -2 multi-action penalty. Before you ask, if a gun has a Reload 2 or more, no, you can't take a multi-action penalty and get all the actions done in a single turn. But, nice try, amigo!
Shotguns A later errata I am using: when you use shot in a shotgun, you get a +2 to your Shooting roll at Medium and Long range, due to the spread of the shot. You do not get the bonus at short range (but shotguns do a fair bit o' damage at Short range - 3d6!)
|
|
|
Post by gamedave on Jun 1, 2017 12:15:32 GMT -5
Highlighted Setting Rules (continues)
Ridin', Fighting', and Shootin' Making any sort of ranged attack while on horseback, whether Shooting, Throwing, or even spellcasting, has a -2 penalty. This is negated by the Steady Hands Edge. If you make any sort of attack on horseback, including Fighting and the aforementioned skills, you use the lower of that skill or your Riding skill. You may want to invest at least a couple of skill points in Riding, buckaroo.
|
|
|
Post by gamedave on Jun 1, 2017 12:21:08 GMT -5
Magic!
Most folk in the Weird West don't much believe in magic - but they do fear it. That may seem like a contradiction, but it lets most folk sleep at night. What that means, is if you say you have magic, most folks will think you're a snake-oil salesman, but if you actually demonstrate magic, you're like to wind up being branded a witch - literally.
The exception to this is the Blessed. Blessed characters (or characters who can pull off a snake-oil job and pretend to be Blessed...) are usually thought of as the Righteous Hand of God. While some folk may be skeptical of claims of being able to perform miracles, if you can actually demonstrate such abilities, folk are like to be awed and well disposed towards you. Unless some ne'er-do-well accuses you of faking miracles with witchcraft...
Be real careful with using arcane powers in the Weird West, amigo, is what I'm saying.
Arcane Powers Deadlands: Reloaded uses its own custom list of arcane powers. Do NOT use the powers in the SWD core book. Use the arcane powers in the DL:R Player's Guide, instead. Make sure to pay attention to the "Trappings" section - some powers are only available to certain Arcane Backgrounds, and they have specific trappings for different ABs.
|
|