Post by gamedave on Aug 30, 2018 11:51:29 GMT -5
There is a world that exists alongside - overlaps - subsumes - our familiar, mundane world. A Hidden World. A world where myth and legend, magic and metaphor are not merely stories, but forces that shape reality.
Most people are unable to truly perceive this Hidden World. They may have a brief, passing encounter. A weirdly prophetic dream. Deja vu. A glimpse of movement out of the corner of the eye. A strange feeling. A sense of presence. But for the most part, the only reality they perceive, the only reality they can perceive, is a mundane reality, of concrete and smartphones, of fast food and bank accounts, of day jobs and daydreams.
Some people, though, a few, special - or blessed - or cursed - people can see more. They can see through the veil. Sometimes. Sometimes, the dark figure in the corner is only a trick of light and shadow. But sometimes, the light and shadow aren’t just a trick. Sometimes, some people, can see that the figure made out of light and shadow is very, very real. And very, very hungry.
This is a game of weird urban fantasy and horror. The Player Characters are special. Or blessed. Or cursed. They can see the Hidden World. Occasionally. Imperfectly. But they can See.
The police may be hunting a serial killer. A mundane threat. If they can find him, he’s a huge, ugly brute, a cannibal, a horror, but a seemingly mundane one. They pursue him, they shoot at him, but they can’t catch him, they can’t kill him, and they can’t see why. They can’t See. The PCs, though, can see the “serial killer” for what he really is. They can See him. He’s an ogre. A literal, inhuman, fairy tale creature that can’t be killed by mundane bullets. A monster that only the PCs can defeat.
Most people are unable to truly perceive this Hidden World. They may have a brief, passing encounter. A weirdly prophetic dream. Deja vu. A glimpse of movement out of the corner of the eye. A strange feeling. A sense of presence. But for the most part, the only reality they perceive, the only reality they can perceive, is a mundane reality, of concrete and smartphones, of fast food and bank accounts, of day jobs and daydreams.
Some people, though, a few, special - or blessed - or cursed - people can see more. They can see through the veil. Sometimes. Sometimes, the dark figure in the corner is only a trick of light and shadow. But sometimes, the light and shadow aren’t just a trick. Sometimes, some people, can see that the figure made out of light and shadow is very, very real. And very, very hungry.
This is a game of weird urban fantasy and horror. The Player Characters are special. Or blessed. Or cursed. They can see the Hidden World. Occasionally. Imperfectly. But they can See.
The police may be hunting a serial killer. A mundane threat. If they can find him, he’s a huge, ugly brute, a cannibal, a horror, but a seemingly mundane one. They pursue him, they shoot at him, but they can’t catch him, they can’t kill him, and they can’t see why. They can’t See. The PCs, though, can see the “serial killer” for what he really is. They can See him. He’s an ogre. A literal, inhuman, fairy tale creature that can’t be killed by mundane bullets. A monster that only the PCs can defeat.