Post by cassusaevum on Feb 17, 2019 11:08:09 GMT -5
We're currently on the evening of Day 3 of Court (day 6 if you count the 3 days prior to Court's start). That means we're averaging about 2-3 in-game days per session at the moment. I don't want to spend another 10 sessions at Court, so to give you guys a heads-up, here's how we're going to handle speeding things up a bit...
We're going to close out the first week of court as we have been. The next big "event" at Court will be a bandit hunt which will, mechanically, be a sort of modified hex-crawl with some opportunities to rescue the peasantry, earn influence, and understand some of the plight of the common citizen while also stabbing bandits in the face. That will take us through the end of Day 7 and probably through another 2-3 sessions (to close out the first part of the warehouse storyline, another thing in the middle, and the hexcrawl).
At that point, we're going to "fast forward" court a bit. Depending on what we want to do, I'll either skip to the closing day or two, or just skip right to the end (some of that also depends on what happens AT court). There are a couple of approaches on this skip and I'd like your feedback on which way we go:
1. We can do as we did the narrative interlude for the 1 year break, where I present a series of choices that have a variety of outcomes (all of which will include influence gain so you can continue to pursue your goals). These will be close-ended - events come to your character and you have to choose from a series of (hopefully) difficult options that may color how the world perceives your character. Do you choose A, B, or C?
OR
2. We can do a more "pure" narrative, and you can tell the group how your character spends that time. This will be a truly open narrative where very little will be off limits... the two boundaries will be that you can't narratively make other PCs do stuff without their permission and you can't do something that suddenly changes your status (Oh, by the way, I'm the daimyo now). If we go this route, I will assume that the success or failure of specific missions is within your narrative control. This will, to some extent, "invalidate" some of the things in place (for example, the Game of a Thousand Gifts will probably not matter much at that point), but I'm okay with that if we want to go that route. This is obviously open ended - tell the story of your character at Court how you see fit. If you happen to hit on something that will drastically impact the meta-plot, I might ask for a change or two, but by and large, this will be a chance to tell the group how you see yourself at Court and how the Court responds.
We have some time before we need to make a decision on which of the two methods we go with, but I wanted to get it out there so folks can think on it a bit.
We're going to close out the first week of court as we have been. The next big "event" at Court will be a bandit hunt which will, mechanically, be a sort of modified hex-crawl with some opportunities to rescue the peasantry, earn influence, and understand some of the plight of the common citizen while also stabbing bandits in the face. That will take us through the end of Day 7 and probably through another 2-3 sessions (to close out the first part of the warehouse storyline, another thing in the middle, and the hexcrawl).
At that point, we're going to "fast forward" court a bit. Depending on what we want to do, I'll either skip to the closing day or two, or just skip right to the end (some of that also depends on what happens AT court). There are a couple of approaches on this skip and I'd like your feedback on which way we go:
1. We can do as we did the narrative interlude for the 1 year break, where I present a series of choices that have a variety of outcomes (all of which will include influence gain so you can continue to pursue your goals). These will be close-ended - events come to your character and you have to choose from a series of (hopefully) difficult options that may color how the world perceives your character. Do you choose A, B, or C?
OR
2. We can do a more "pure" narrative, and you can tell the group how your character spends that time. This will be a truly open narrative where very little will be off limits... the two boundaries will be that you can't narratively make other PCs do stuff without their permission and you can't do something that suddenly changes your status (Oh, by the way, I'm the daimyo now). If we go this route, I will assume that the success or failure of specific missions is within your narrative control. This will, to some extent, "invalidate" some of the things in place (for example, the Game of a Thousand Gifts will probably not matter much at that point), but I'm okay with that if we want to go that route. This is obviously open ended - tell the story of your character at Court how you see fit. If you happen to hit on something that will drastically impact the meta-plot, I might ask for a change or two, but by and large, this will be a chance to tell the group how you see yourself at Court and how the Court responds.
We have some time before we need to make a decision on which of the two methods we go with, but I wanted to get it out there so folks can think on it a bit.