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Post by cassusaevum on Jul 13, 2019 21:29:09 GMT -5
Not sure if this is something I'll try and implement in this campaign, but I wanted to jot down some thoughts for future reference.
I like the idea of players being able to control when they have an emotional outburst rather than only being given narrative "permission" when they are over their composure. It could, however, potentially throw of the game balance to have players unmask willy nilly.
To that end, I'm considering borrowing a mechanic from the Modiphius Star Trek game called "Threat." The implementation would look something like:
Each time a player unmasks, a point of Threat is added to the Threat Pool. Generally speaking, the GM can "spend" threat to do things like: make a player re-roll up to 2 success dice; summon reinforcements (cost varies), act as a void point for an enemy, and so forth.
Threat could also be gained in other ways. For example, I'm toying with the idea of the players to be able to give the GM more Threat in order to re-roll 2 failed dice. And scenario elements could generate Threat as well (i.e. if you don't silence the alarm, the threat grows by 1 per round).
This allows the players a little more control for those things where they absolutely MUST succeed, while still coming with a cost - more power to the enemies in some form or fashion.
Anyway, just something I'm noodling on at the moment, but 5th edition is growing on me enough that I'm starting to want to fix the things that (for me and my running style) don't quite work rather than going back to 4th ed the next time I run it.
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