Post by cassusaevum on Jan 1, 2020 16:19:23 GMT -5
Bennies: Whether or not a person realizes it, the Force is already working in their life. In Game terms, whenever a Bennie is used, and a failure is turned into a success, the Force has acted in their favor. Sometimes, however, the intentions of the Force include the failure. Use all the rules for Bennies, including the rule where a failure can be turned into a critical failure should somebody spend a Bennie and roll 1s on both their Skill Die and their Wild Die.
Force Points: Extraordinary feats are possible through the Force, and sometimes the force shines extra strong through the deeds of individuals.
Force points are only earned through actions (which might include adventure rewards), but Force points will also persist from game to game if not used. As we will be using a curated version of the Action Deck for Force Points, if you begin the session with a Force Point held over from a previous session, you may discard it and draw a different card.
The Dark Side
Characters all have a Dark Side score. This score begins at 0 and counts upwards. Your maximum Dark Side score to remain a player character is equal to your Spirit die. At a Dark Side score equal to half your Spirit Die, you start to show signs of corruption (these may be easy or difficult to spot, but they are there).
Your Dark Side score increases in the following ways:
You can lower your Dark Side score by atoning. To atone for the wrongs you've done, you must spend at least 4 hours in quiet contemplation and meditation and spend 1 Light Side Force Point. This will remove 1 point of Dark Side score. Note that this means you have to have said Light Side point, which means you've done something heroic and are sacrificing that point. Also note that this must happen at a narratively appropriate moment. You can't just "cash in" a card at the end of the night for atonement.
Force Points: Extraordinary feats are possible through the Force, and sometimes the force shines extra strong through the deeds of individuals.
- Award a Force Point whenever character performs an extraordinarily Heroic feat, something endangers himself to help somebody else, or a cause that seeks to help others. This is a Light Side Force Point. Note that "normal" combat doesn't exactly count as a Heroic deed. We're talking above and beyond here.
- Award a Force Point to anybody who performs an act ruthless self-promotion. This is a Dark Side Force Point. You can also call upon the Dark Side as outlined below.
Force points are only earned through actions (which might include adventure rewards), but Force points will also persist from game to game if not used. As we will be using a curated version of the Action Deck for Force Points, if you begin the session with a Force Point held over from a previous session, you may discard it and draw a different card.
The Dark Side
Characters all have a Dark Side score. This score begins at 0 and counts upwards. Your maximum Dark Side score to remain a player character is equal to your Spirit die. At a Dark Side score equal to half your Spirit Die, you start to show signs of corruption (these may be easy or difficult to spot, but they are there).
Your Dark Side score increases in the following ways:
- Directly harming a living being with the Force. For our purposes, if the Force itself is inflicting Wounds, then it counts. If you're hurling someone off a cliff with Telekinesis, it doesn't, but if you're Force Choking them with the same power, then it is of the Dark Side. This is an arbitrary distinction and relatively absurd, but it seems in keeping with the cannon.
- Giving in to your Anger, Fear, or Hatred. When it's narratively appropriate, you may choose to give in to your Anger, your Fear, or Hatred. This will allow you to re-roll any roll you just made (as if you had spent a Benny) AND earn you a Dark Side Force Point. If you currently have a Light Side Force Point, you must surrender that card and draw a card from the Dark Side.
- Calling on the Dark Side. Any time you make a Force roll, you may call on the Dark Side of the Force to ignore any penalties you have to the roll (including those that come from the power point cost of the power). Calling on the Dark Side of the Force also earns you a Dark Side Force Point. Note that unlike giving into your Anger, Fear, or Hatred, this applies to Force rolls only. Mechanically, there's no real difference in outcomes, but the flavor might be important.
You can lower your Dark Side score by atoning. To atone for the wrongs you've done, you must spend at least 4 hours in quiet contemplation and meditation and spend 1 Light Side Force Point. This will remove 1 point of Dark Side score. Note that this means you have to have said Light Side point, which means you've done something heroic and are sacrificing that point. Also note that this must happen at a narratively appropriate moment. You can't just "cash in" a card at the end of the night for atonement.