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Post by cassusaevum on Jan 7, 2020 11:26:20 GMT -5
This is a place to post the finished versions of characters and update them as we go. Please use the Character thread for discussion and this stickied one for the end product.
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Post by cassusaevum on Jan 15, 2020 16:53:16 GMT -5
Twi'lek Female
The twi'lek females have a set of social and cultural norms that make them distinct even from their male counterparts.
Dancer's Grace. Reknowned for their agility and grace, Twi'lek females begin with d6 in Agility. +2
Alien Beauty. Twi'lek females are seen as beautiful by most species across the galaxy. Twi'lek females begin with the Attractive edge. +2
Slave Race. Twi'lek females are often sold into slavery. As such, they do not get the same fighting training common throughout the galaxy. Reduced Core Skills Fighting. -1
Non-Threatening. Twi'lek females are smaller than their male counterparts and between the slave and entertainment trades are not viewed as very threatening. Minor Hindrance Mild Mannered. -1
Jezra
Concept: Escaped slave turned ace pilot
Race: Twi'lek Female
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d8
Skills: Academics d4, Athletics d4, Common Knowledge d4, Electronics d4, Fighting d4, Notice d4, Persuasion d6, Pilot Planetary d6, Pilot Space d8, Shooting d8, Stealth d6, Thievery d6
Hindrances: Driven (free the enslaved, minor); Enemy (Josken Chanhar - slaver, minor); Wanted (bounty for escaped slaves, minor), Suspicious (minor)
Edges: Ace
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Post by Derek Raines on Jan 15, 2020 19:24:36 GMT -5
V0 Model DroidConstruct: V0 Model Droids are constructs and share all of the baseline features as the rest of their kind. +8 Heavily Armored (2): V0 Model Droids were designed for combat and have reinforced plating over their most vulnerable interior components. +2 Dependency: Recharge Power Supply. While power packs, cells and charge stations are common, a V0 Droid must charge its power supply 1 hour out of every 24 hours or gain increasing levels of fatigue until Incapacitated. -2 Outsider (Major): Droids subtract 2 from Persuasion rolls when interacting with anyone besides other droids, and have no legal rights in most areas (generally considered property). -2 Hidden Programming (Major): V0 Model Droids often contain sleeper protocols, unknown even to themselves, which would cause severe problems if initiated or discovered. If the hidden programming is ever revealed, it could be traded for Enemy, Wanted or another appropriate Hindrance approved by the GM. -2 Environmental Weakness: V0 Model Droids have complex circuitry that is vulnerable to large amounts of electricity and ionization. They suffer -4 penalty to resist electric or ionic environmental effects. If the droid suffers an attack based on electricity or ionization, this penalty acts as a bonus to damage. -1/-1 VoidConcept: Ancient Droid who believes he is a living being Race: VO Model Droid Attributes: Agility d8 Smarts d6 Spirit d6 Strength d6 Vigor d6 Skills: Athletics d6, Common Knowledge d4, Fight d4, Notice d6, Persuasion d4, Pilot (Planetary) d6, Stealth d4, Repair d6, Shooting d8, Electronics d6, Taunt d6, Hindrances: Quirk - Minor* (Wears clothing, speaks in various recorded voices), Loyal - Minor* (To his crew), Can't Swim - Minor* (Struggles in water), Delusional - *Minor (Believes he is truly sentient, and not a programmatic machine) Edges: Armored Hero - Gear -Armored Hat and Poncho (Blast Helmet and vest) Blaster Rifle - Integrated Systems -Rocket Boots (Jet Pack) Commlink (Short Range) Wristblade (knife) Optic Light (Fusion Lantern) Audiorecorder Syntherope launcher 5 Spare Energy Cells 30 credits
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Post by fenris on Jan 15, 2020 20:04:40 GMT -5
Dax Varik Concept: Young and brash gunslinger Race: Human Male, 18 years old Attributes: Agility d10, Smarts d6, Spirit d6, Strength d4, Vigor d6 Skills: Athletics d6, Common Knowledge d4, Fighting d4, Notice d6, Persuasion d6, Pilot Planetary d4, Repair d4, Shooting d10, Stealth d6, Survival d4, Taunt d6 Hindrances: Impulsive (major), Loyal (to his crew, minor), Stubborn (minor) Edges: Quick, Two-Gun Kid Gear: Blaster Pistol (x2), Vibrodagger, Repair Kit, Utility Belt [Ration Pack (x3), Medpac, Tool Kit, Power Pack, Energy Cell, Glow Rod, Comlink (Short-Range), Liquid Cable Dispenser (With Small Grappling Hook)], 50 Credits
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Post by gamedave on Jan 16, 2020 9:21:23 GMT -5
Yuzzem- Awkward: Yuzzems' size and bulk make it more difficult for them to avoid attacks and other physical dangers. They have a -1 penalty to Agility rolls (but not to associated skills) and a -1 penalty to Parry. Attribute Penalty -1/-1 Point and Poor Parry -1 Point
- Big: Yuzzems are one of the largest sapient races in the Galaxly, average 2.5 meters tall and proportionately broader than a human. They are Size +2 and gain +2 Toughness. They also cannot wear most common armor or clothing, have trouble fitting into standard seating, and eat twice as much as most sapients. Size +2/2 Points and Big/-2 Points
- Natural Weapons: Yuzzems have tusks and claws that can be used to attack foes for Str+d4 damage, and give them a +2 bonus to Athletics rolls to climb. Bite/1 Point and Claws 1 Point
- Outsiders: Yuzzems are often considered to be barely sapient, are officially a slave race in the Empire, and have a reputation as short-tempered brutes. They suffer a -2 penalty to Persuasion rolls with most other races and have limited legal rights in the Empire and even in some non-Imperial systems. Hindrance: Outsider (Minor)/-1
- Slow: Yuzzems are primarily arboreal and aren't particularly swift runners. They have a Pace of 5 and only roll a d4 Running die instead of a d6. Reduced Pace/-1 Point
- Strong: Yuzzems are one of the strongest sapient races in the Galaxy. They begin with a d8 in Strength instead of a d4, and can have a Strength of up to d12+2. Attribute Increase +2/4 Points
DugDug is a Yuzzem tech specialist. Unlike the stereotypical Yuzzem, Dug is laid-back, easy-going, and loves tinkering with machines. However, the Empire officially considers Yuzzems to be a slave race and uses them for brute manual labor, and even in the Fringe, it's hard for a Yuzzem to get work as a tech specialist. So, Dug signed up with whatever crew would take him, and is just trying to get by working in the Fringe. Still, if he had a chance to strike a blow against the Empire that enslaved his people... Attributes: Agility d6-1, Smarts d8, Spirit d6, Strength d10, Vigor d6 Skills: Athletics d4, Common Knowledge d6, Fighting d4, Notice d4, Persuasion d4-2, Pilot (Planetary) d4, Stealth d4, Electronics d8, Repair d8+2, Shooting d6, Slicing d8 Pace: 5; Parry: 3; Toughness: 7 Hindrances: Curious (Major), Loyal (Minor), Quirk (laid-back tech nerd) (Minor) Edges: Mr. Fix-It Gear: Blaster pistol (12/24/48, 2d6+1, AP 2, RoF 1, Wt 4, Stun Setting), Datapad (Basic), 2x Data Spikes (+2 to Slicing rolls, Consumable), 10x Mesh Tape, Repair Kit, Slicing Kit, Utility Belt, 150 Credits
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