|
Post by cassusaevum on Feb 16, 2020 1:10:49 GMT -5
It will be helpful for me to have your character information. Please post the deets here.
|
|
|
Post by cassusaevum on Feb 23, 2020 15:56:11 GMT -5
PyraFemale goblin rogue 2 Common, CG, Small, Goblin, HumanoidPerception +6; darkvision Languages Common, Goblin, Halfling Skills Acrobatics +8, Athletics +4, Crafting +5, Deception +6, Diplomacy +6, Games Lore +5, Performance +6, Society +5, Stealth +8, Survival +4, Thievery +10, Underworld Lore +5 Str 10 (+0), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 14 (+2) Other Items alchemist's fire, lesser, dagger, dogslicer, dogslicer, light mace, shortbow (28 arrows), backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, thieves' tools, torchs (5), waterskin, purse (1 gp; 32 sp) -------------------- AC 18; Fort +6; Ref +10; Will +6 HP 30 Hero Points 1 -------------------- Speed 25 feet Melee [1] dagger +8 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing/slashing Melee [1] dogslicer +8 (agile, backstabber, finesse, goblin), Damage 1d6+4 slashing Melee [1] dogslicer +8 (agile, backstabber, finesse, goblin), Damage 1d6+4 slashing Melee [1] light mace +8 (shove, agile, finesse), Damage 1d4+4 bludgeoning Ranged [1] alchemist's fire, lesser +4 (thrown 20 ft., alchemical, bomb,consumable,fire,splash), Damage 1d8 fire plus 1 persistent fire damage plus 1 fire splash damage Ranged [1] dagger +8 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4 piercing/slashing Ranged [1] shortbow +8 (deadly (1d10), range increment 60 feet, reload 0), Damage 1d6 piercing Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you. Feats Cat Fall, Charming Liar, Combat Climber, Goblin Weapon Familiarity, Quick Draw, Twin Feint Other Abilities charlatan, rogue's racket, sneak attack, thief, unbreakable goblin
|
|
|
Post by fenris on Feb 23, 2020 21:17:00 GMT -5
Amos Mandragore
Male human Cleric of Iomedae (2) LG, Medium, Human, Versatile Heritage, HumanoidPerception: +5 Languages: Common, Jotun Skills: Acrobatics +1, Athletics +7, Crafting +4, Diplomacy +7, Intimidation +7, Lore: Warfare +4, Medicine +5, Religion +5, Society +4 Str +3, Dex +1, Con +1, Int +0, Wis +1, Cha +3 Items: Breastplate, Caltrops (2), Religious Symbol (Wooden), Bandolier, Repair Kit, Steel Shield (Hardness 5, HP 20, BT 10), Adventurer's Pack [backpack, bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin] ---------------------- AC 19 (+21 with shield raised), Fort +7, Ref +5, Will +7 HP 26, Hero Points 1 ---------------------- Shield Block - (Trigger) While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. ---------------------- Speed 25 feet Melee Longsword +7 (Versatile P), Damage 1d8+3 (S) Melee Club +7 (Thrown 10 ft.), Damage 1d6+3 (B) Battle Medicine - You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day. Divine Prepared Spells DC 15, attack +5 Cantrips, Detect Magic, Guidance, Light, Stabilize, Stabilize 1st: Air Bubble, Magic Weapon, Bless Additional Feats: Champion Dedication, Healing Hands, Hefty Hauler, Intimidating Glare Additional Specials: Anathema, Champion Archetype Cause (Paladin Cause), Deity (Iomedae), Divine Font (Healing Font), Divine Spellcasting, Doctrine (Warpriest)
|
|
|
Post by gamedave on Feb 24, 2020 14:29:03 GMT -5
Note: I don't have the fancy chargen software y'all do, so I'm copying and pasting the format. There may be some errors.
Lyrie Akenja Female human wizard 2 Common, NG, Medium, Human, Humanoid Perception +6 Languages Common, Draconic, Dwarven, Elven, Sylvan Skills Arcana +8, Crafting +8, Diplomacy +5, Lore: Academia +8, Medicine +6, Nature +6, Occultism +8, Religion +6, Society +8 Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 18 (+4), Wis 14 (+2), Cha 12 (+1) Other Items dagger, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, spellbook, writing set, scroll cases (5), extra ink and papers (5), material component pouch, bandolier (dedicated), healer's tools, purse (6 gp; 4 sp; 10 cp) -------------------- AC 16; Fort +4; Ref +6; Will +8 HP 20 Hero Points 1 -------------------- Speed 25 feet Melee [1] dagger +6 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4 piercing/slashing Ranged [1] dagger +6 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4 piercing/slashing Feats Assurance (Occultism), Battle Medicine, Cantrip Expansion, Familiar, Hand of the Apprentice, Reach Spell, Recognize Spell, Widen Spell Other Abilities arcane spellcasting, arcane school (universalist), arcane bond (familiar bond), arcane thesis (improved familiar attunement), versatile human Arcane Prepared Spells DC 18, attack +8 Cantrips, Dancing Lights, Detect Magic, Electric Arc, Light, Mage Hand, Prestidigitation, Produce Flame, Read Aura, Shield, Tanglefoot 1st: Burning Hands, Charm, Create Water, Mage Armor, Magic Missile, Magic Weapon, Mending, Sleep
|
|
|
Post by Derek Raines on Feb 25, 2020 21:29:14 GMT -5
Khaz'modanMale Dwarf fighter 2 CG, Medium, Dwarf, HumanoidPerception +8; darkvision Languages Common, Dwarven Skills Crafting (+4), Athletics (+8), Sailing (+4), Medicine (+6), Nature (+6), Intimidation (+4), Survival (+6) Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 10 (+0) Other Items Breastplate, Steel Shield, Dwarven Waraxe "Braut'nyr", Adventurer's Kit -------------------- AC 19 (21 with Shield Raised); Fort +8; Ref +7; Will +6 HP 34 Hero Points 1 -------------------- Speed 20 feet Melee [1] "Braut'nyr" Dwarven Waraxe +10 (Dwarf, Sweep, two-hand), Damage 1d8+4 1H, 1d12 +4 2H, slashing Feats Specialty Crafting (Blacksmithing, Stonemasonry), Unburdened Iron, Underwater Marauder, Quick Repair, Shield Block, Reactive Shield, Aggressive Block Other Abilities Attack of Opportunity
|
|