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Post by Derek Raines on Mar 3, 2020 22:26:44 GMT -5
GROUND FLOORThis map shows the current state of Citadel Altaerein as well as the contents of each room. If a room is not detailed below, it is currently empty. 1. Entry Hall: Currently Empty. 3(a/b/c/d). Towers: Empty towers that lead upwards to the battlements once repaired. 4. Barracks: Currently Empty, six small rooms that can be utilized. 5. Kitchen: Currently Empty. 8. Training Hall: Currently Empty. 9. Secret Passage: Currently Empty. 10. Test Arena: A summoning circle resides here. 16. Old Courtroom: Currently Empty. 19. Library: Old bookshelves with a few weathered history tomes on the Order of the Nail. 22. Law Repository: Bookshelves lined with a few old scrolls regarding Isgeri and Chelaxian law. 23. Jail: Eight empty jail cells. 24. Courtyard: Ruined staircase leading to the battlements as well as to the basement. 25. Battlements: Currently Empty.
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Post by Derek Raines on Mar 3, 2020 22:32:11 GMT -5
BASEMENTThis map shows the current state of Citadel Altaerein's basement as well as the contents of each room. If a room is not detailed, it is currently empty. B1. Foyer: A secret passage leads out into the nearby forested foothills near the Citadel. B2 - B6. Bumblebrasher Clan: If allowed, these rooms would be reoccupied by the Bumblebrashers. Twenty-seven goblin warriors and Helba Bumblebrasher live here. B4 contains Big Bumble, a dire bear "tamed" by the goblins. B7. Kobold Lair: Unless chased out of the Basement level, Pib and Zarf would return to their lair to sit atop their mountain of "treasure." B8 - B12. Hellknight Armory, Offices and Trophy Rooms: No sign of evil dolls... B13. Wights' Sepulcher: Velladonna has ensured the restless dead have returned to their eternal rest. B15. Hall of Graves: The Vaultkeeper has returned to his crypt, but you still have an eerie feeling when you walk through here. B17. Citadel's Vault: Empty of most of its treasures, it remains a highly secure location to stash what new treasures may be found. B18. Hidden Passage: The twin passages that lead to Alsetta's Ring and the Ruins of Guardian's Way.
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