Post by gamedave on Mar 29, 2022 14:12:58 GMT -5
Characters are created as per the normal rules in SHIVER: Role-Playing Tales in the Strange and Unknown.
Note that a character who has a Weird Archetype or Background (or who later takes a Weird Talent Tree) has been touched by the STRANGE and manifests it. But especially at higher Tiers, many Talents are probably manifestations of the STRANGE....
In Agents Against the UNKNOWN, "The Android" Weird Background can also be used to represent other near-human, part-human, or merely human-appearing origins.
Gear WORK IN PROGESS
Agents can be considered to be carrying any reasonable, mundane, common item, such as a cell phone or pocket knife.
Each Agent will begin a Case with the following gear:
In addition, each Agent will select one of the following Load-Out packages. These Load-Outs are organized by Archetype, but they do not need to match the Agent's Archetype or Background, and an Agent may select a different Load-Out on different Cases.
WARRIOR
MAVERICK
SCHOLAR
SOCIALITE
FOOL
Roll 1 Core Skill Die on each of the following tables:
WEIRD
SURVIVOR
A character may not have more WEIRD Items than their Strange Core Skill score.
Note that a character who has a Weird Archetype or Background (or who later takes a Weird Talent Tree) has been touched by the STRANGE and manifests it. But especially at higher Tiers, many Talents are probably manifestations of the STRANGE....
In Agents Against the UNKNOWN, "The Android" Weird Background can also be used to represent other near-human, part-human, or merely human-appearing origins.
Gear WORK IN PROGESS
Agents can be considered to be carrying any reasonable, mundane, common item, such as a cell phone or pocket knife.
Each Agent will begin a Case with the following gear:
- 1x Pistol
- 1x Bulletproof Vest
- 1x Med Kit
- 1x Special Item of choice
In addition, each Agent will select one of the following Load-Out packages. These Load-Outs are organized by Archetype, but they do not need to match the Agent's Archetype or Background, and an Agent may select a different Load-Out on different Cases.
WARRIOR
- 1x Grit Weapon
- 1x Armor
- 1x Repair Kit
MAVERICK
- 1x Wits Weapon
- 1x Stealth Suit or 1x Tool Special Item
- 1x Hack-Tool
SCHOLAR
- 1x Smarts Weapon or 1x Special Item from Scholar Special Item List below
- 1x Hazmat Suit or 1x Space Suit or 1x Special Item from Scholar Special Item List below
- 1x Special Item from Scholar Special Item List below
- Scholar Special Item List: Alchemist's Almanac, Hack-Tool, Repair Kit, any Healing Special Item
SOCIALITE
- 1x Bulletproof Vest or 1x Healing Special Item or 1x Buff Special Item
- 1x Healing Special Item
- 1x Buff Special Item
FOOL
Roll 1 Core Skill Die on each of the following tables:
- Grit = 1x Grit Weapon. Wits = 1 x Wits Weapon. Smarts = 1x Smarts Weapon. Heart = 1x Healing Special Item. Luck = 1 x Buff Special Item. Strange = 1x WEIRD Weapon.
- Grit = 1x 2-Slot Armor. Wits = 1x Tool Special Item. Smarts = 1x Curiosity Special Item. Heart = 1x 1-Slot Armor. Luck = 1x Buff Special Item. Strange = 1x Weird Armor.
- Grit = 1x Healing Special Item. Wits = 1x Tool Special Item. Smarts = 1x Tool Special Item. Heart = 1x Healing Special Item. Luck = 1x Buff Special Item. Strange = 1x Curiosity Special Item.
WEIRD
- 1x WEIRD Weapon or 1x Curiosity Special Item
- 1x WEIRD Armor or 1x Curiosity Special Item
- 1x Curiosity Special Item
SURVIVOR
- 1x Armor
- 1x Armor or 1x Healing Special Item or 1x Buff Special Item
- 1x Special Item (any)
A character may not have more WEIRD Items than their Strange Core Skill score.