Post by gamedave on Dec 26, 2023 12:15:22 GMT -5
One of the coolest elements of the Spectaculars RPG is the framework it provides for collaborative world-building. However, I really enjoy world-building. And y'all have made some...interesting requests for the upcoming campaign. Here's my suggestion for the campaign basis (the Setting Book in the game also has a lot more stuff to collaboratively add):
THE CITY OF EVER
The Awakening in 1989 was supposed to be a magical apocalypse, which would reforge the world into a new, magical realm. The Supers of the time prevented the apocalypse, but there were still some effects.
One of the most notable was that the Everlands (realms of fairy tales and storybook realities) overlapped the city of Everett, Washington. The result was the creation of the City of Ever, a patchwork of discordant Idioms.
Three decades later, life in the City of Ever has taken on some semblance of normalcy. The City of Ever is now firmly located geographically in the Real World, in the footprint of the old city of Everett, Washington, although transient portals to the Everlands are still scattered throughout the city. The residents are all now U.S. citizens, and have (mostly) figured out how to live with each other in their melded city.
In the regions of the City of Ever which retained the most elements of the old city of Everett, that city's reigning Idioms were heightened; the City of Ever is now a leading global hub for high tech research and manufacturing. In other regions, other Idioms hold more sway. Both modern technology and magic tend not to work as well in sight of the Clock Tower, where the Idiom of Steam and Gears is strongest. In the region overgrown by the Olde Forest, the Idiom of the Green is strongest, while the Idiom of Faerie is strongest in the Glades. Throughout the City of Ever, Magical Idioms are stronger at night, especially nights of the full moon, and on the solstices and equinoxes, while the Idioms of Reason, Science, and Technology are strongest under the bright light of the noonday Sun.
Talented individuals can carry their Idioms with them, or even mix Idioms. Most "steampunk" technology works best within sight of the Clock Tower, but a talented steampunk engineer can freely use their own inventions throughout the City of Ever and beyond. A talented faerie fascinated by modern technology can bring their guns and gadgets back into the Glades and rely on them to function normally. A talented mage can cast spells anywhere, at any time.
One side-effect of the unusual amalgamation of Idioms in the City of Ever is that its Supers are similarly unusual. Alongside the mutants, power-armor pilots, and vigilantes of other cities, one can find steampunk engineers, gun-wielding faeries, mages, magic-wielding bards, and literal cat burglars.
THE CITY OF EVER
The Awakening in 1989 was supposed to be a magical apocalypse, which would reforge the world into a new, magical realm. The Supers of the time prevented the apocalypse, but there were still some effects.
One of the most notable was that the Everlands (realms of fairy tales and storybook realities) overlapped the city of Everett, Washington. The result was the creation of the City of Ever, a patchwork of discordant Idioms.
Three decades later, life in the City of Ever has taken on some semblance of normalcy. The City of Ever is now firmly located geographically in the Real World, in the footprint of the old city of Everett, Washington, although transient portals to the Everlands are still scattered throughout the city. The residents are all now U.S. citizens, and have (mostly) figured out how to live with each other in their melded city.
In the regions of the City of Ever which retained the most elements of the old city of Everett, that city's reigning Idioms were heightened; the City of Ever is now a leading global hub for high tech research and manufacturing. In other regions, other Idioms hold more sway. Both modern technology and magic tend not to work as well in sight of the Clock Tower, where the Idiom of Steam and Gears is strongest. In the region overgrown by the Olde Forest, the Idiom of the Green is strongest, while the Idiom of Faerie is strongest in the Glades. Throughout the City of Ever, Magical Idioms are stronger at night, especially nights of the full moon, and on the solstices and equinoxes, while the Idioms of Reason, Science, and Technology are strongest under the bright light of the noonday Sun.
Talented individuals can carry their Idioms with them, or even mix Idioms. Most "steampunk" technology works best within sight of the Clock Tower, but a talented steampunk engineer can freely use their own inventions throughout the City of Ever and beyond. A talented faerie fascinated by modern technology can bring their guns and gadgets back into the Glades and rely on them to function normally. A talented mage can cast spells anywhere, at any time.
One side-effect of the unusual amalgamation of Idioms in the City of Ever is that its Supers are similarly unusual. Alongside the mutants, power-armor pilots, and vigilantes of other cities, one can find steampunk engineers, gun-wielding faeries, mages, magic-wielding bards, and literal cat burglars.