Post by gamedave on May 20, 2008 14:56:57 GMT -5
From Threats of the Galaxy:
A Few Maneuvers (page 54)
You can weave, juke, and roll to avoid enemy fire in the thick of combat.
Prerequisites: Dodge, Vehicular Combat.
Benefit: When piloting a vehicle of Colossal size or smaller, you grant a +2 dodge bonus to your vehicle's Reflex Defense. Furthermore, if you are the target of a missile or torpedo attack and the attack roll misses by 5 or more, the projectile self-destructs harmlessly.
You can weave, juke, and roll to avoid enemy fire in the thick of combat.
Prerequisites: Dodge, Vehicular Combat.
Benefit: When piloting a vehicle of Colossal size or smaller, you grant a +2 dodge bonus to your vehicle's Reflex Defense. Furthermore, if you are the target of a missile or torpedo attack and the attack roll misses by 5 or more, the projectile self-destructs harmlessly.
Suppression Fire (page 91)
You can lay down a hail of blaster fire to pin your enemies.
Prerequisites: Strength 13, Burst Fire, Weapon Proficiency (heavy weapons).
Benefit: When you use the aid another action to impose a penalty to an enemy's attack rolls and your attack roll exceeds the target's Will Defense, that enemy must end its next turn in a position where it has cover from you if possible. Targets whose level is equal to or higher than your character level are immune to the effect of Suppression Fire. This is a mind-affecting fear effect.
You can lay down a hail of blaster fire to pin your enemies.
Prerequisites: Strength 13, Burst Fire, Weapon Proficiency (heavy weapons).
Benefit: When you use the aid another action to impose a penalty to an enemy's attack rolls and your attack roll exceeds the target's Will Defense, that enemy must end its next turn in a position where it has cover from you if possible. Targets whose level is equal to or higher than your character level are immune to the effect of Suppression Fire. This is a mind-affecting fear effect.
Momentum Strike (page 127)
You know how to put the full weight of your momentum into attacks while riding a mount or a speeder bike.
Prerequisite: Trained in the Pilot or Ride skill.
Benefit: When riding a beast as a mount or on a speeder bike (as a passenger or a pilot), you add +1 die of damage to any melee attacks if your mount or vehicle has already moved at least its speed this turn.
You know how to put the full weight of your momentum into attacks while riding a mount or a speeder bike.
Prerequisite: Trained in the Pilot or Ride skill.
Benefit: When riding a beast as a mount or on a speeder bike (as a passenger or a pilot), you add +1 die of damage to any melee attacks if your mount or vehicle has already moved at least its speed this turn.
Mounted Defense (page 127)
You are able to react to incoming attacks, using your mount or speeder bike to absorb attacks against you.
Prerequisite: Trained in the Pilot or Ride skill.
Benefit: When riding a beast as a mount or on a speeder bike (as a passenger or a pilot), once per encounter you can redirect any attack made against you at your mount or vehicle instead. The decision to redirect the attack is made after the result of the attack roll is determined but before damage or other effects are resolved.
You are able to react to incoming attacks, using your mount or speeder bike to absorb attacks against you.
Prerequisite: Trained in the Pilot or Ride skill.
Benefit: When riding a beast as a mount or on a speeder bike (as a passenger or a pilot), once per encounter you can redirect any attack made against you at your mount or vehicle instead. The decision to redirect the attack is made after the result of the attack roll is determined but before damage or other effects are resolved.