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Post by Captain Monkeypants on Oct 10, 2008 7:29:40 GMT -5
1.) healing factor - he can consume 3 power levels and heal one box of damage from any one track (lethal, nonlethal, mental).
2.) kenetic absorption/reistance - much like how a person with strength can resist energy at 4 lvls lower, i do the reverse and absorb/resist kenetic at 4 lvls lower.
3.) sustainable flight - after spending the points on flight, I just fly at that lvl until the end of the encounter
random question, does generic energy bounce off mirrors like a laser or does it have a mass behind it that would just break the mirror?
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Post by gamedave on Oct 18, 2008 14:37:49 GMT -5
1.) healing factor - he can consume 3 power levels and heal one box of damage from any one track (lethal, nonlethal, mental). POWER HEALING Maneuver Feat Requires: Absorption Ability Effect: For every 2 Levels of stored energy you expend, you heal 1 Box of Non-Lethal Damage. This counts as an Action. IMPROVED POWER HEALING Maneuver Feat Requires: Power Healing Feat Effect: For every 4 Levels of stored energy you expend, you heal 1 Box of Lethal Damage. This counts as an Action; you can spend Levels of stored energy on Power Healing and Improved Power Healing as part of the same Action with no penalties. RAPID POWER HEALING Maneuver Feat Requires: Power Healing Feat Effect: You can combine Power Healing with another Action. The other Action has a -4 Level penalty to the Action Roll. IMPROVED RAPID POWER HEALING Maneuver Feat Requires: Rapid Power Healing Feat Effect: You can combine Power Healing with another Action. The other Action has a -2 Level penalty to the Action Roll. INSTANT POWER HEALING Maneuver Feat Requires: Improved Rapid Power Healing Feat Effect: You can combine Power Healing with another Action at no penalty. REACTIVE POWER HEALING Maneuver Feat Requires: Instant Power Healing Feat Effect: You can use Power Healing and Improved Power Healing as Reactions whenever you take damage. 2.) kenetic absorption/reistance - much like how a person with strength can resist energy at 4 lvls lower, i do the reverse and absorb/resist kenetic at 4 lvls lower. KINETIC RESISTANCE Maneuver Feat Requires: Absorption Ability Effect: You Resist Physical Impact Damage at your Absorption Ability -4 Levels. NOTE: This is a Maneuver Feat, not a Spin-Off Feat, so you cannot buy up your Kinetic Resistance Level. 3.) sustainable flight - after spending the points on flight, I just fly at that lvl until the end of the encounter No. But, SECONDARY POWER Maneuver Feat Requires: Absorption Ability, 2 different Effects for using stored energy Effect: Each time you take this Feat, choose one Effect, for which you can use stored energy from your Absorption Ability, as your primary power, and a second Effect as your secondary power. Whenever you spend stored energy Levels on the primary power, you also are considered to be spending -4 Levels on your secondary power. You may take this Feat as many times as you like, designating a different combination of primary and secondary powers each time. EXAMPLE: You have Energy Blast as a primary power and Flight as a secondary power. If you spend 11 Levels on Energy Blast, you simultaneously are considered to be spending 7 Levels on Flight. TERTIARY POWER Maneuver Feat Requires: Secondary Power Feat, 3 different effects for using stored energy from the Absorption Ability Effect: Each time you take this feat, designate one primary/secondary power combination you have from a Secondary Power Feat. Add a third Effect as a tertiary power. Whenever you spend stored energy Levels on the primary power, you are also considered to be spending -4 Levels on the secondary power and -8 Levels on the tertiary power.
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Post by Captain Monkeypants on Oct 20, 2008 9:53:54 GMT -5
Thank you G Dave... this greatly helps my feat consideration
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