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Post by gamedave on Mar 1, 2009 13:44:30 GMT -5
Proposed revision for Active Defense:
After an Attack is declared, but before you know the result, you may choose to spend an Action Card to take the Active Defense Action. This is a Reaction, so you may act out of Initiative sequence. When you use the Active Defense Action, you gain a +2 Rank bonus to all Defenses for the rest of the round. In addition, you may make Straight Roll and add the result, if positive, to your Defense against the Attack which triggered the Active Defense Action.
For example, if you have a Martial Arts Ability at Rank 5, and an opponent tries to punch you, and you take the Active Defense Action, your Martial Arts Ability becomes Rank 7 for the purpose of Defense for the rest of the round (and any of your other Abilities also gain +2 Ranks for Defense), and you may make a Straight Roll. A Result of Terrible (-3) to Fair (+0) has no effect. A Result of Good (+1) adds +1 to your Martial Arts Ability, increasing it to Rank 8, for the purpose of Defense against the attack that triggered your Active Defense Action; a Great (+2) would add +2 Ranks (total Rank 9), and a Superb (+3) would add +3 Ranks (total Rank 10).
Although Active Defense is a Straight Roll (Difficulty and Action Rank are both considered to be Fair (+0)), you still apply any modifiers, such as Injury Penalties, to the roll, and you may use Action Tokens and Hero Moves to modify the Roll, as normal.
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