|
Post by Captain Monkeypants on Mar 31, 2010 8:07:36 GMT -5
So obviously after last night's session, we have an openning of ideas on where to go/what to do.
My thoughts are we need to find out about the heck this chick and those that follow her. What are their goals, loyalties, etc.
Another thought, we now have a sith praetorian's transport vessel. Starkiller is interested in all things Sith, and this should fetch a nice price with him. So if someone has any ideas on questions for him, we can barter with him for information or straight up credits/ship upgrades for the archangel. We have to speak with him anyways, since he told us to get some information from the praetorian anyways. I really want Leeloo to go through and make copies of that information so that we can have copies of whatever we're turning over to him since it might give us clues into whatever they were doing.
Any thoughts?
|
|
|
Post by darthorn on Apr 1, 2010 10:01:48 GMT -5
no matter what we need to know who the people on the ship yard are and as far as the sith ship we can get in touch with starkiller to sell,trad, or what ever we want to do form one of our jump stops. When it comes down to what i thnik we should do next we realy need to take a look into the Frost-Spine Mountains located on the Planet Jinotil. We need to know what is going on their and if jedi are traped their how we can save them.
|
|
|
Post by moviedave on Apr 1, 2010 21:06:30 GMT -5
Vaan is most interested in investigating the Frost-Spine mountains in search of any Jedi activity.
If something more time sensitive comes up (like rescuing Mike's father was) then of course we should do it. But Vaan is much more interested in finding more allies, than vengence against the Praetorian. We are not ready.
|
|
|
Post by Captain Monkeypants on Apr 2, 2010 16:04:38 GMT -5
I was thinking about the options and that seems like the best option.
|
|
|
Post by Captain Monkeypants on Apr 2, 2010 18:05:42 GMT -5
Sooo....new idea, does any one want to pick up treat injury, or do we think that the new force point idea will be enough?
I can pick it up since my int is going up this level and getting me a new skill. My bonus will be +8 to the skill meaning that i'd have to roll a 7 or higher to get a medpac to work.
|
|