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Post by moviedave on Nov 14, 2010 18:26:46 GMT -5
G.I. Joe – A Real American Hero
"G.I. Joe is the code name for America's daring, highly-trained, Special Mission force. Its purpose: To defend human freedom against Cobra, a ruthless terrorist organization determined to rule the world."
This is G.I. Joe based on the comics and 80’s TV versions, not the crappy movie. It would be modern day, but still cinematic, rather than realistic.
I would use the Savage Worlds system. Everyone would make a novice G.I. Joe Team member. Missions would hopefully be completed in a session or two. Before the next mission, players can make a new novice character, or continue playing the character they already are using. I would try to post a mission briefing of some sort earlier than the play date, so you could make a specialist of some sort, or whatever you feel like playing one week. You are encouraged to change often, so that new teams are put together, with new personalities, but everyone working toward the common goal of defeating Cobra. Experience points earned would be used for the character that completed the mission.
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Post by gamedave on Nov 14, 2010 19:08:19 GMT -5
A few questions and a few comments: Q1. When/where would you be running this? Q2. What character creation rules would you be using? Any modifications to the core rules (I assume we'd all be human - but the cartoon got pretty weird at times)? What other books (if any) could we use Edges from? C1. I'd suggest you take a look at Tour of Darkness, which is in Jeremy's SW pdf bundle, and Weird War II, which isn't, which are both Savage Worlds military rpgs, and include mission generators and such-like. C2. I foresee a bit of a problem with your proposed campaign structure: You are encouraged to change often, so that new teams are put together, with new personalities, but everyone working toward the common goal of defeating Cobra. Experience points earned would be used for the character that completed the mission. These two statements seem contradictory. We're encouraged to make new characters to fit the mission, but we're penalized for doing so. If you really want to encourage creating new characters, I'd suggest allowing XP to be spent on all of a player's characters, or some other sort of reward for creating a new character. P.S. I know you had talked about this before, but it's interesting how several of us seem to be converging on military rpgs. Derek is prepping a once-a-month Warhammer 40K RPG space marine campaign, I'm prepping a Savage Worlds Weird War II campaign, and now a possible G.I. Joe campaign.
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Post by moviedave on Nov 14, 2010 19:43:50 GMT -5
A1. That's always the big question. I can dream can't I?
A2. Core to start. Working on other ideas. I would add some of that weird stuff.
C1. Cool. I will.
C2. Working on some other reward. Also, I'm hoping the ability to tailor a character for a mission will be motivation for making a new character. I envision each player with a pool a characters they pull from, each with different personalities and attributes, depending on what they feel like playing on any given night.
P.S. Comment. I had no idea these other ideas were in the works. As you said, I have been toying around with mine for years, and now I finally think we have found a system to support it. I doubt this will ever happen. Mostly due to my schedule, but now if I ever get to it, we will be burnt out on this theme and system.
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